/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef VCRUISE_H #define VCRUISE_H #include "engines/engine.h" #include "common/rect.h" #include "vcruise/runtime.h" #include "vcruise/detection.h" /** * This is the namespace of the V-Cruise engine. * * Status of this engine: ??? * * Games using this engine: * - Reah: Face the Unknown * - Schizm: Mysterious Journey */ namespace VCruise { class VCruiseEngine : public ::Engine { protected: // Engine APIs Common::Error run() override; public: VCruiseEngine(OSystem *syst, const VCruiseGameDescription *gameDesc); ~VCruiseEngine() override; bool hasFeature(EngineFeature f) const override; void syncSoundSettings() override; const VCruiseGameDescription *_gameDescription; Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave) override; Common::Error loadGameStream(Common::SeekableReadStream *stream) override; bool canSaveAutosaveCurrently() override; bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override; bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override; void initializePath(const Common::FSNode &gamePath) override; bool hasDefaultSave(); bool hasAnySave(); Common::Error loadMostRecentSave(); protected: void pauseEngineIntern(bool pause) override; private: void handleEvents(); static void staticHandleMidiTimer(void *refCon); void handleMidiTimer(); Common::Rect _videoRect; Common::Rect _menuBarRect; Common::Rect _trayRect; Common::Rect _subtitleRect; Common::FSNode _rootFSNode; Common::SharedPtr _runtime; }; } // End of namespace VCruise #endif /* VCRUISE_H */