/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_WORLD_MONSTEREGG_H #define ULTIMA8_WORLD_MONSTEREGG_H #include "ultima/ultima8/world/item.h" #include "ultima/ultima8/usecode/intrinsics.h" namespace Ultima { namespace Ultima8 { class MonsterEgg : public Item { friend class ItemFactory; public: MonsterEgg(); ~MonsterEgg() override; ENABLE_RUNTIME_CLASSTYPE() int getProb() const { return (_quality >> 11) & 0x1F; } int getMonsterShape() const { return _quality & 0x7FF; } int getActivity() const { return _mapNum & 0x07; } uint16 hatch(); bool loadData(Common::ReadStream *rs, uint32 version); void saveData(Common::WriteStream *ws) override; INTRINSIC(I_monsterEggHatch); INTRINSIC(I_getMonId); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif