/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_WORLD_ITEMFACTORY_H #define ULTIMA8_WORLD_ITEMFACTORY_H namespace Ultima { namespace Ultima8 { class Item; class Actor; class Object; class ItemFactory { public: //! create an item. //! look up (where?) what type of item the given shape is, and //! create an instance of the corresponding Item class. //! If objid is set, assign item an objectid static Item *createItem(uint32 shape, uint32 frame, uint16 quality, uint16 flags, uint16 npcnum, uint16 mapnum, uint32 extendedflags, bool objid); //! create an actor. //! If objid is set, assign actor an actor-objid static Actor *createActor(uint32 shape, uint32 frame, uint16 quality, uint16 flags, uint16 npcnum, uint16 mapnum, uint32 extendedflags, bool objid); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif