/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima8/world/destroy_item_process.h"
#include "ultima/ultima8/world/item.h"
#include "ultima/ultima8/world/get_object.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(DestroyItemProcess)
DestroyItemProcess::DestroyItemProcess() : Process() {
}
DestroyItemProcess::DestroyItemProcess(Item *item) {
if (item)
_itemNum = item->getObjId();
else
_itemNum = 0;
_type = 0x232;
}
void DestroyItemProcess::run() {
if (_itemNum == 0) {
// need to get ObjId to use from process result. (We were apparently
// waiting for a process which returned the ObjId to delete.)
_itemNum = static_cast(_result);
}
Item *it = getItem(_itemNum);
if (!it) {
// somebody did our work for us...
terminate();
return;
}
// FIXME: should probably prevent player from opening gump in the
// first place...
if (it->hasFlags(Item::FLG_GUMP_OPEN)) {
// first close gump in case player is still rummaging through us
it->closeGump();
}
// bye bye
// (note that Container::destroy() calls removeContents())
it->destroy(true);
// NOTE: we're terminated here because this process belongs to the item
}
void DestroyItemProcess::saveData(Common::WriteStream *ws) {
Process::saveData(ws);
}
bool DestroyItemProcess::loadData(Common::ReadStream *rs, uint32 version) {
if (!Process::loadData(rs, version)) return false;
return true;
}
} // End of namespace Ultima8
} // End of namespace Ultima