/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WORLD_DAMAGE_INFO_H #define WORLD_DAMAGE_INFO_H #include "ultima/shared/std/string.h" namespace Ultima { namespace Ultima8 { class Item; /** * The damage.dat flex contains data about each shape and how it should be damaged */ class DamageInfo { public: DamageInfo(uint8 data[6]); ~DamageInfo() {}; //! apply this damage info to the given item. Returns true if the item was destroyed in the process. bool applyToItem(Item *item, uint16 points) const; bool frameDataIsAbsolute() const { return (_flags >> 7) & 1; } bool replaceItem() const { return (_flags >> 6) & 1; } bool explodeDestroysItem() const { return (_flags >> 5) & 1; } bool explodeWithDamage() const { return (_flags >> 3) & 1; } bool takesDamage() const { return _flags & 1; } uint8 damagePoints() const { return _damagePoints; } protected: bool explode() const { return (_flags & 0x06) != 0; } int explosionType() const { assert(explode()); return ((_flags & 0x06) >> 1) - 1; } uint16 getReplacementShape() const { assert(replaceItem()); return static_cast(_data[1]) << 8 | _data[0]; } uint16 getReplacementFrame() const { assert(replaceItem()); return static_cast(_data[2]); } // Flags are ABCxDEEF // A = frame data is absolute (not relative to current) // B = item is replaced when destroyed // C = item destroyed after explosion // D = explosion damages surrounding items // EE = 2 bits for explosion type // F = item takes damage uint8 _flags; uint8 _sound; uint8 _data[3]; uint8 _damagePoints; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif