/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_WORLD_CREATEITEMPROCESS_H #define ULTIMA8_WORLD_CREATEITEMPROCESS_H #include "ultima/ultima8/kernel/process.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { class CreateItemProcess : public Process { public: // p_dynamic_class stuff ENABLE_RUNTIME_CLASSTYPE() CreateItemProcess(); CreateItemProcess(uint32 shape, uint32 frame, uint16 quality, uint16 flags, uint16 npcnum, uint16 mapnum, uint32 extendedflags, int32 x, int32 y, int32 z); ~CreateItemProcess(void) override; void run() override; bool loadData(Common::ReadStream *rs, uint32 version); void saveData(Common::WriteStream *ws) override; protected: uint32 _shape; uint32 _frame; uint16 _quality; uint16 _flags; uint16 _npcNum; uint16 _mapNum; uint32 _extendedFlags; int32 _x, _y, _z; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif