/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/world/bobo_boomer_process.h" #include "ultima/ultima8/games/game_data.h" #include "ultima/ultima8/kernel/kernel.h" #include "ultima/ultima8/kernel/delay_process.h" #include "ultima/ultima8/world/item.h" #include "ultima/ultima8/world/fire_type.h" #include "ultima/ultima8/ultima8.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(BoboBoomerProcess) BoboBoomerProcess::BoboBoomerProcess() : Process(), _counter(0), _x(0), _y(0), _z(0) {} BoboBoomerProcess::BoboBoomerProcess(const Item *item) : Process(), _counter(0) { assert(item); Point3 pt = item->getLocation(); _x = pt.x; _y = pt.y; _z = pt.z; _type = 0x264; } void BoboBoomerProcess::run() { const FireType *firetype = GameData::get_instance()->getFireType(4); assert(firetype); Common::RandomSource &rs = Ultima8Engine::get_instance()->getRandomSource(); int32 randx = rs.getRandomNumberRngSigned(-7, 7); int32 randy = rs.getRandomNumberRngSigned(-7, 7); Point3 pt(_x + randx * 32, _y + randy * 32, _z); firetype->makeBulletSplashShapeAndPlaySound(pt.x, pt.y, pt.z); if (firetype->getRange() > 0) { uint16 damage = firetype->getRandomDamage(); firetype->applySplashDamageAround(pt, damage, 1, nullptr, nullptr); } _counter++; if (_counter > 9) { terminate(); return; } int sleep = rs.getRandomNumberRng(5, 20); Process *wait = new DelayProcess(sleep); Kernel::get_instance()->addProcess(wait); waitFor(wait); } void BoboBoomerProcess::saveData(Common::WriteStream *ws) { Process::saveData(ws); ws->writeSint32LE(_counter); ws->writeSint32LE(_x); ws->writeSint32LE(_y); ws->writeSint32LE(_z); } bool BoboBoomerProcess::loadData(Common::ReadStream *rs, uint32 version) { if (!Process::loadData(rs, version)) return false; _counter = rs->readSint32LE(); _x = rs->readSint32LE(); _y = rs->readSint32LE(); _z = rs->readSint32LE(); return true; } } // End of namespace Ultima8 } // End of namespace Ultima