/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_USECODE_USECODEFLEX_H #define ULTIMA8_USECODE_USECODEFLEX_H #include "ultima/ultima8/usecode/usecode.h" #include "ultima/ultima8/filesys/raw_archive.h" namespace Ultima { namespace Ultima8 { class UsecodeFlex : public Usecode, protected RawArchive { public: UsecodeFlex(Common::SeekableReadStream *rs) : RawArchive(rs) { } ~UsecodeFlex() override { } const uint8 *get_class(uint32 classid) override; uint32 get_class_size(uint32 classid) override; const char *get_class_name(uint32 classid) override; uint32 get_class_base_offset(uint32 classid) override; uint32 get_class_event_count(uint32 classid) override; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif