/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_MISC_IDMAN_H #define ULTIMA8_MISC_IDMAN_H #include "ultima/shared/std/containers.h" namespace Ultima { namespace Ultima8 { // // idMan. Used to allocate and keep track of unused ids. // Supposed to be used by Kernel and World for pID and ObjId // // The idMan itself uses a nifty linked list that is also an array. // As such it has the advantages of both. Adds and removals are fast, // As is checking to see if an ID is used. // // idMan works as a LILO (last in last out) for id recycling. So an id that has // been cleared will not be used until all other currently unused ids have been // allocated. // class idMan { uint16 _begin; //!< start of the available range of IDs uint16 _end; //!< current end of the range uint16 _maxEnd; //!< end of the available range uint16 _startCount; //!< number of IDs to make available initially uint16 _usedCount; //!< number of IDs currently in use Std::vector _ids; //!< the 'next' field in a list of free IDs uint16 _first; //!< the first ID in the free list uint16 _last; //!< the last ID in the last list public: //! \param begin start of the range of available IDs //! \param max_end end of the range of available IDs //! \param startcount number of IDs to make available initially (0 = all) idMan(uint16 begin, uint16 max_end, uint16 startcount = 0); ~idMan(); //! check if this idMan is full bool isFull() const { return _first == 0 && _end >= _maxEnd; } //! clear all IDs, reset size to the startcount, and set max_end to new_max void clearAll(uint16 new_max = 0); //! get a free ID //! \return a free ID, or 0 if none are available uint16 getNewID(); //! mark a given ID as used, expanding if necessary. //! Note: reserveID is O(n), so don't use too often. //! \return false if the ID was already used or is out of range bool reserveID(uint16 id); //! release an id void clearID(uint16 id); //! check if an ID is in use bool isIDUsed(uint16 id) const { return id >= _begin && id <= _end && _ids[id] == 0 && id != _last; } //! increase the maximum size //! Note: this shouldn't be used in normal circumstances. //! It exists for dumpMap currently. If that is rewritten not //! to need more than 32768 object IDs, this function should be //! deleted. void setNewMax(uint16 maxEnd) { _maxEnd = maxEnd; } void save(Common::WriteStream *ws) const; bool load(Common::ReadStream *rs, uint32 version); private: //! double the amount of available IDs (up to the maximum passed //! to the constructor) void expand(); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif