/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA8_META_ENGINE #define ULTIMA_ULTIMA8_META_ENGINE #include "backends/keymapper/keymapper.h" #include "engines/metaengine.h" namespace Ultima { namespace Ultima8 { enum KeybindingAction { ACTION_QUICKSAVE, ACTION_SAVE, ACTION_LOAD, ACTION_BEDROLL, ACTION_COMBAT, ACTION_BACKPACK, ACTION_KEYRING, ACTION_MINIMAP, ACTION_RECALL, ACTION_INVENTORY, ACTION_NEXT_WEAPON, ACTION_NEXT_INVENTORY, ACTION_USE_INVENTORY, ACTION_USE_MEDIKIT, ACTION_USE_ENERGYCUBE, ACTION_SELECT_ITEMS, ACTION_DETONATE_BOMB, ACTION_DROP_WEAPON, ACTION_USE_SELECTION, ACTION_GRAB_ITEMS, ACTION_MENU, ACTION_CLOSE_GUMPS, ACTION_HIGHLIGHT_ITEMS, ACTION_TOGGLE_TOUCHING, ACTION_JUMP, ACTION_SHORT_JUMP, ACTION_TURN_LEFT, ACTION_TURN_RIGHT, ACTION_MOVE_FORWARD, ACTION_MOVE_BACK, ACTION_MOVE_UP, ACTION_MOVE_DOWN, ACTION_MOVE_LEFT, ACTION_MOVE_RIGHT, ACTION_MOVE_RUN, ACTION_MOVE_STEP, ACTION_ATTACK, ACTION_STEP_LEFT, ACTION_STEP_RIGHT, ACTION_STEP_FORWARD, ACTION_STEP_BACK, ACTION_ROLL_LEFT, ACTION_ROLL_RIGHT, ACTION_TOGGLE_CROUCH, ACTION_CAMERA_AVATAR, ACTION_CLIPPING, ACTION_DEC_SORT_ORDER, ACTION_INC_SORT_ORDER, ACTION_MOVE_ASCEND, ACTION_MOVE_DESCEND, ACTION_TOGGLE_PAINT, ACTION_FRAME_BY_FRAME, ACTION_ADVANCE_FRAME, ACTION_TOGGLE_STASIS, ACTION_SHAPE_VIEWER, ACTION_NONE }; class MetaEngine { public: /** * Initialize keymaps */ static Common::KeymapArray initKeymaps(const Common::String &gameId); /** * Return meta information from the specified save state for saves that do not have ExtendedSavegameHeader */ static bool querySaveMetaInfos(const Common::String &filename, SaveStateDescriptor &desc); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif