/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/gumps/widgets/text_widget.h" #include "ultima/ultima8/gfx/fonts/rendered_text.h" #include "ultima/ultima8/gfx/render_surface.h" #include "ultima/ultima8/gfx/fonts/font_manager.h" #include "ultima/ultima8/gumps/bark_gump.h" #include "ultima/ultima8/gumps/ask_gump.h" #include "ultima/ultima8/gumps/widgets/button_widget.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(TextWidget) TextWidget::TextWidget() : Gump(), _gameFont(false), _fontNum(0), _blendColour(0), _tx(0), _ty(0), _currentStart(0), _currentEnd(0), _targetWidth(0), _targetHeight(0), _cachedText(nullptr), _textAlign(Font::TEXT_LEFT) { } TextWidget::TextWidget(int x, int y, const Std::string &txt, bool gamefont, int font, int w, int h, Font::TextAlign align, bool dopaging) : Gump(x, y, w, h), _text(txt), _gameFont(gamefont), _fontNum(font), _blendColour(0), _currentStart(0), _currentEnd(0), _tx(0), _ty(0), _doPaging(dopaging), _targetWidth(w), _targetHeight(h), _cachedText(nullptr), _textAlign(align) { } TextWidget::~TextWidget(void) { delete _cachedText; } // Init the gump, call after construction void TextWidget::InitGump(Gump *newparent, bool take_focus) { Gump::InitGump(newparent, take_focus); Font *font = getFont(); // Y offset is always baseline _dims.moveTo(0, -font->getBaseline()); if (_gameFont && getFont()->isHighRes()) { Common::Rect32 rect(_dims); ScreenSpaceToGumpRect(rect, ROUND_OUTSIDE); _dims.moveTo(0, rect.top); // Note that GumpRectToScreenSpace is guaranteed to keep // _targetWidth/_targetHeight zero if they already were. Common::Rect32 target(_dims); GumpRectToScreenSpace(target, ROUND_OUTSIDE); _targetWidth = target.width(); _targetHeight = target.height(); Common::Rect32 sr(0, 0, _targetWidth, _targetHeight); ScreenSpaceToGumpRect(sr, ROUND_OUTSIDE); _dims.setWidth(sr.width()); _dims.setHeight(sr.height()); } setupNextText(); } int TextWidget::getVlead() { renderText(); assert(_cachedText); int32 vlead = _cachedText->getVlead(); if (_gameFont && getFont()->isHighRes()) { Common::Rect32 rect(0, 0, 0, vlead); ScreenSpaceToGumpRect(rect, ROUND_OUTSIDE); vlead = rect.height(); } return vlead; } Font *TextWidget::getFont() const { if (_gameFont) return FontManager::get_instance()->getGameFont(_fontNum, true); else return FontManager::get_instance()->getTTFont(_fontNum); } bool TextWidget::setupNextText() { _currentStart = _currentEnd; if (_currentStart >= _text.size()) return false; Font *font = getFont(); unsigned int remaining; font->getTextSize(_text.substr(_currentStart), _tx, _ty, remaining, _targetWidth, _targetHeight, _textAlign, true, _doPaging); _dims.top = -font->getBaseline(); _dims.left = 0; _dims.setWidth(_tx); _dims.setHeight(_ty); _currentEnd = _currentStart + remaining; delete _cachedText; _cachedText = nullptr; if (_gameFont) { Font *fontP = getFont(); if (fontP->isHighRes()) { Common::Rect32 sr(0, 0, _dims.width(), _dims.height()); ScreenSpaceToGumpRect(sr, ROUND_OUTSIDE); _dims.setWidth(sr.width()); _dims.setHeight(sr.height()); } } return true; } void TextWidget::rewind() { _currentStart = 0; _currentEnd = 0; setupNextText(); } void TextWidget::renderText() { if (!_cachedText) { Font *font = getFont(); unsigned int remaining; _cachedText = font->renderText(_text.substr(_currentStart, _currentEnd - _currentStart), remaining, _targetWidth, _targetHeight, _textAlign, true, _doPaging); } } // Overloadable method to Paint just this Gump (RenderSurface is relative to this) void TextWidget::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) { Gump::PaintThis(surf, lerp_factor, scaled); renderText(); if (scaled && _gameFont && getFont()->isHighRes()) { return; } if (!_blendColour) _cachedText->draw(surf, 0, 0); else _cachedText->drawBlended(surf, 0, 0, _blendColour); } // Overloadable method to Paint just this gumps unscaled components that require compositing (RenderSurface is relative to parent). void TextWidget::PaintComposited(RenderSurface *surf, int32 lerp_factor, int32 sx, int32 sy) { Font *font = getFont(); if (!_gameFont || !font->isHighRes()) return; int32 x = 0, y = 0; GumpToScreenSpace(x, y, ROUND_BOTTOMRIGHT); if (!_blendColour) _cachedText->draw(surf, x, y, true); else _cachedText->drawBlended(surf, x, y, _blendColour, true); if (dynamic_cast(_parent)) return; if (dynamic_cast(_parent) && dynamic_cast(_parent->GetParent())) return; Common::Rect32 rect(_dims); GumpRectToScreenSpace(rect, ROUND_OUTSIDE); } // don't handle any mouse motion events, so let parent handle them for us. Gump *TextWidget::onMouseMotion(int32 mx, int32 my) { return nullptr; } void TextWidget::saveData(Common::WriteStream *ws) { Gump::saveData(ws); ws->writeByte(_gameFont ? 1 : 0); ws->writeUint32LE(static_cast(_fontNum)); ws->writeUint32LE(_blendColour); ws->writeUint32LE(static_cast(_currentStart)); ws->writeUint32LE(static_cast(_currentEnd)); ws->writeUint32LE(static_cast(_targetWidth)); ws->writeUint32LE(static_cast(_targetHeight)); ws->writeUint16LE(static_cast(_textAlign)); ws->writeUint32LE(_text.size()); ws->write(_text.c_str(), _text.size()); } bool TextWidget::loadData(Common::ReadStream *rs, uint32 version) { if (!Gump::loadData(rs, version)) return false; _gameFont = (rs->readByte() != 0); _fontNum = static_cast(rs->readUint32LE()); _blendColour = rs->readUint32LE(); _currentStart = static_cast(rs->readUint32LE()); _currentEnd = static_cast(rs->readUint32LE()); _targetWidth = static_cast(rs->readUint32LE()); _targetHeight = static_cast(rs->readUint32LE()); _textAlign = static_cast(rs->readUint16LE()); uint32 slen = rs->readUint32LE(); if (slen > 0) { char *buf = new char[slen + 1]; rs->read(buf, slen); buf[slen] = 0; _text = buf; delete[] buf; } else { _text = ""; } // HACK ALERT: this is to deal with possibly changing font sizes // after loading. Font *font = getFont(); int32 tx, ty; unsigned int remaining; font->getTextSize(_text.substr(_currentStart), tx, ty, remaining, _targetWidth, _targetHeight, _textAlign, true, _doPaging); // Y offset is always baseline _dims.top = -font->getBaseline(); _dims.setWidth(tx); _dims.setHeight(ty); _currentEnd = _currentStart + remaining; return true; } } // End of namespace Ultima8 } // End of namespace Ultima