/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/gumps/slider_gump.h" #include "ultima/ultima8/games/game_data.h" #include "ultima/ultima8/gfx/gump_shape_archive.h" #include "ultima/ultima8/gumps/widgets/sliding_widget.h" #include "ultima/ultima8/gfx/fonts/font.h" #include "ultima/ultima8/gfx/fonts/rendered_text.h" #include "ultima/ultima8/gfx/fonts/font_manager.h" #include "ultima/ultima8/gumps/widgets/button_widget.h" #include "ultima/ultima8/usecode/uc_process.h" #include "ultima/ultima8/kernel/kernel.h" #include "ultima/ultima8/kernel/mouse.h" #include "ultima/ultima8/ultima8.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(SliderGump) SliderGump::SliderGump() : ModalGump(), _renderedText(nullptr), _min(0), _max(0), _delta(0), _value(0), _usecodeNotifyPID(0), _renderedValue(-1) { } SliderGump::SliderGump(int x, int y, int16 min, int16 max, int16 value, int16 delta) : ModalGump(x, y, 5, 5), _min(min), _max(max), _delta(delta), _value(value), _usecodeNotifyPID(0), _renderedText(nullptr), _renderedValue(-1) { } SliderGump::~SliderGump() { } /* 41:0 = slider gump 42:0,1 = ok button 43:0,1 = left button 44:0,1 = right button 45:0 = slider */ static const int gumpshape = 41; static const int okshape = 42; static const int leftshape = 43; static const int rightshape = 44; static const int slidershape = 45; static const int sliderframe = 0; static const int slidery = 17; static const int sliderminx = 55; static const int slidermaxx = 140; static const int labelx = 18; static const int labely = 26; static const int labelfont = 0; static const int OK_INDEX = 1; static const int LEFT_INDEX = 2; static const int RIGHT_INDEX = 3; static const int SLIDER_INDEX = 4; void SliderGump::setSliderPos() { SlidingWidget *slider = dynamic_cast(Gump::FindGump()); assert(slider); slider->setValueForRange(_value, _min, _max); } void SliderGump::drawText(RenderSurface *surf) { if (!_renderedText || _value != _renderedValue) { Font *font; font = FontManager::get_instance()->getGameFont(labelfont); char buf[10]; // more than enough for a int16 Common::sprintf_s(buf, "%d", _value); unsigned int remaining; delete _renderedText; _renderedText = font->renderText(buf, remaining); _renderedValue = _value; } _renderedText->draw(surf, labelx, labely); } void SliderGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) { Gump::PaintThis(surf, lerp_factor, scaled); drawText(surf); } void SliderGump::InitGump(Gump *newparent, bool take_focus) { ModalGump::InitGump(newparent, take_focus); _shape = GameData::get_instance()->getGumps()->getShape(gumpshape); UpdateDimsFromShape(); // Create the SlidingWidget FrameID frame(GameData::GUMPS, slidershape, sliderframe); SlidingWidget *slider = new SlidingWidget(sliderminx, slidery, frame, Common::Rect32(sliderminx, slidery, slidermaxx, slidery)); slider->SetIndex(SLIDER_INDEX); slider->InitGump(this); slider->setValueForRange(_value, _min, _max); FrameID button_up(GameData::GUMPS, okshape, 0); FrameID button_down(GameData::GUMPS, okshape, 1); Gump *widget = new ButtonWidget(158, 17, button_up, button_down); widget->SetIndex(OK_INDEX); widget->InitGump(this); FrameID buttonleft_up(GameData::GUMPS, leftshape, 0); FrameID buttonleft_down(GameData::GUMPS, leftshape, 0); widget = new ButtonWidget(36, 17, buttonleft_up, buttonleft_down); widget->SetIndex(LEFT_INDEX); widget->InitGump(this); FrameID buttonright_up(GameData::GUMPS, rightshape, 0); FrameID buttonright_down(GameData::GUMPS, rightshape, 0); widget = new ButtonWidget(141, 17, buttonright_up, buttonright_down); widget->SetIndex(RIGHT_INDEX); widget->InitGump(this); } void SliderGump::ChildNotify(Gump *child, uint32 message) { switch (child->GetIndex()) { case OK_INDEX: if (message == ButtonWidget::BUTTON_CLICK || message == ButtonWidget::BUTTON_DOUBLE) Close(); break; case LEFT_INDEX: if (message == ButtonWidget::BUTTON_UP) { _value -= _delta; if (_value < _min) _value = _min; setSliderPos(); } break; case RIGHT_INDEX: if (message == ButtonWidget::BUTTON_UP) { _value += _delta; if (_value > _max) _value = _max; setSliderPos(); } break; case SLIDER_INDEX: if (message == SlidingWidget::DRAGGING) { SlidingWidget *slider = dynamic_cast(child); assert(slider); _value = slider->getValueForRange(_min, _max); _value = _min + _delta * (static_cast(_value / _delta)); // Set value to force slider to snap to increment slider->setValueForRange(_value, _min, _max); } break; } } void SliderGump::Close(bool no_del) { _processResult = _value; if (_usecodeNotifyPID) { UCProcess *ucp = dynamic_cast(Kernel::get_instance()->getProcess(_usecodeNotifyPID)); assert(ucp); ucp->setReturnValue(_value); ucp->wakeUp(_value); } ModalGump::Close(no_del); } bool SliderGump::OnKeyDown(int key, int mod) { switch (key) { case Common::KEYCODE_LEFT: _value -= _delta; if (_value < _min) _value = _min; setSliderPos(); break; case Common::KEYCODE_RIGHT: _value += _delta; if (_value > _max) _value = _max; setSliderPos(); break; case Common::KEYCODE_RETURN: Close(); break; default: break; } return true; } void SliderGump::setUsecodeNotify(UCProcess *ucp) { assert(ucp); _usecodeNotifyPID = ucp->getPid(); } void SliderGump::saveData(Common::WriteStream *ws) { warning("Trying to save ModalGump"); } bool SliderGump::loadData(Common::ReadStream *rs, uint32 version) { warning("Trying to load ModalGump"); return false; } } // End of namespace Ultima8 } // End of namespace Ultima