/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/gumps/cru_ammo_gump.h" #include "ultima/ultima8/world/actors/main_actor.h" #include "ultima/ultima8/gumps/widgets/text_widget.h" #include "ultima/ultima8/world/get_object.h" #include "ultima/ultima8/ultima8.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(CruAmmoGump) static const int REM_FONT_NUM = 15; static const int REG_FONT_NUM = 8; static const int REM_XOFF = 22; static const int REG_XOFF = 38; static const int REM_YOFF = 3; static const int REG_YOFF = 6; CruAmmoGump::CruAmmoGump() : CruStatGump(), _clipsText(nullptr), _bulletsText(nullptr) { } CruAmmoGump::CruAmmoGump(Shape *shape, int x) : CruStatGump(shape, x), _clipsText(nullptr), _bulletsText(nullptr) { _frameNum = 1; } CruAmmoGump::~CruAmmoGump() { } void CruAmmoGump::InitGump(Gump *newparent, bool take_focus) { CruStatGump::InitGump(newparent, take_focus); } void CruAmmoGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) { MainActor *a = getMainActor(); if (!a) { // avatar gone?? return; } uint16 active = a->getActiveWeapon(); uint16 ammoitem = 0; int bullets = -1; uint16 clips = 0; if (active) { Item *item = getItem(active); if (item) { const WeaponInfo *weaponinfo = item->getShapeInfo()->_weaponInfo; //uint16 frameno = 0; if (weaponinfo && weaponinfo->_ammoType) { //frameno = weaponinfo->_ammoType; ammoitem = weaponinfo->_ammoShape; bullets = item->getQuality(); } } } // Only paint if this weapon has bullets that get used up. if (bullets >= 0 && a == getControlledActor()) { const int xoff = GAME_IS_REMORSE ? REM_XOFF : REG_XOFF; const int yoff = GAME_IS_REMORSE ? REM_YOFF : REG_YOFF; const int fontno = GAME_IS_REMORSE ? REM_FONT_NUM : REG_FONT_NUM; const Std::string bulletstr = Std::string::format("%d", bullets); if (!_bulletsText || !bulletstr.equals(_bulletsText->getText())) { if (_bulletsText) { RemoveChild(_bulletsText); _bulletsText->Close(); } _bulletsText = new TextWidget(xoff, _dims.height() / 2 - yoff, bulletstr, true, fontno); _bulletsText->InitGump(this, false); } if (ammoitem) { Item *item = a->getFirstItemWithShape(ammoitem, true); if (item) { clips = item->getQuality(); } else { clips = 0; } } const Std::string clipstr = Std::string::format("%d", clips); if (!_clipsText || !clipstr.equals(_clipsText->getText())) { if (_clipsText) { RemoveChild(_clipsText); _clipsText->Close(); } _clipsText = new TextWidget(_dims.width() / 2 + xoff, _dims.height() / 2 - yoff, clipstr, true, fontno); _clipsText->InitGump(this, false); } CruStatGump::PaintThis(surf, lerp_factor, scaled); } else { if (_bulletsText) { RemoveChild(_bulletsText); _bulletsText->Close(); _bulletsText = nullptr; } if (_clipsText) { RemoveChild(_clipsText); _clipsText->Close(); _clipsText = nullptr; } } } void CruAmmoGump::saveData(Common::WriteStream *ws) { CruStatGump::saveData(ws); } bool CruAmmoGump::loadData(Common::ReadStream *rs, uint32 version) { return CruStatGump::loadData(rs, version); } } // End of namespace Ultima8 } // End of namespace Ultima