/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/keyboard.h" #include "ultima/ultima8/gumps/book_gump.h" #include "ultima/ultima8/gumps/widgets/text_widget.h" #include "ultima/ultima8/games/game_data.h" #include "ultima/ultima8/gfx/gump_shape_archive.h" #include "ultima/ultima8/usecode/uc_machine.h" #include "ultima/ultima8/gumps/gump_notify_process.h" #include "ultima/ultima8/world/item.h" #include "ultima/ultima8/world/get_object.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(BookGump) BookGump::BookGump() : ModalGump(), _textWidgetL(0), _textWidgetR(0) { } BookGump::BookGump(ObjId owner, const Std::string &msg) : ModalGump(0, 0, 100, 100, owner), _text(msg), _textWidgetL(0), _textWidgetR(0) { } BookGump::~BookGump(void) { } void BookGump::InitGump(Gump *newparent, bool take_focus) { ModalGump::InitGump(newparent, take_focus); // // WORKAROUND (HACK), ScummVM bug #12503 // The original game usecode has a bug which does not display the correct text for the // The Spell of Resurrection book. This bug only exists in some versions of the game. // // Original book text is in the config as "translations" for "spell of resurrection". // Item *item = getItem(_owner); if (item && item->getShape() == 0x120 && item->getQuality() == 0x66) { const Std::string placeholder = "spell of resurrection"; const Std::string replacement = _TL_(placeholder); if (replacement != placeholder) _text = replacement; } // Create the TextWidgets (NOTE: they _must_ have exactly the same _dims) TextWidget *widget = new TextWidget(9, 5, _text, true, 9, 123, 129, Font::TEXT_LEFT, true); //!! constants widget->InitGump(this); _textWidgetL = widget->getObjId(); widget = new TextWidget(150, 5, _text, true, 9, 123, 129, Font::TEXT_LEFT, true); //!! constants widget->InitGump(this); _textWidgetR = widget->getObjId(); widget->setupNextText(); _text.clear(); // no longer need this //!! constant Shape *shapeP = GameData::get_instance()->getGumps()->getShape(6); SetShape(shapeP, 0); UpdateDimsFromShape(); } void BookGump::NextText() { TextWidget *widgetL = dynamic_cast(getGump(_textWidgetL)); TextWidget *widgetR = dynamic_cast(getGump(_textWidgetR)); assert(widgetL); assert(widgetR); if (!widgetR->setupNextText()) { Close(); } widgetL->setupNextText(); widgetL->setupNextText(); widgetR->setupNextText(); } void BookGump::onMouseClick(int button, int32 mx, int32 my) { // Scroll to next text, if possible NextText(); } void BookGump::onMouseDouble(int button, int32 mx, int32 my) { Close(); } bool BookGump::OnKeyDown(int key, int mod) { switch (key) { case Common::KEYCODE_ESCAPE: Close(); break; case Common::KEYCODE_SPACE: NextText(); break; default: break; } return true; } uint32 BookGump::I_readBook(const uint8 *args, unsigned int /*argsize*/) { ARG_ITEM_FROM_PTR(item); ARG_STRING(str); assert(item); Gump *gump = new BookGump(item->getObjId(), str); gump->InitGump(0); gump->setRelativePosition(CENTER); return gump->GetNotifyProcess()->getPid(); } void BookGump::saveData(Common::WriteStream *ws) { warning("Trying to save ModalGump"); } bool BookGump::loadData(Common::ReadStream *rs, uint32 version) { warning("Trying to load ModalGump"); return false; } } // End of namespace Ultima8 } // End of namespace Ultima