/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima8/gfx/render_surface.h"
#include "ultima/ultima8/gfx/palette.h"
#include "ultima/ultima8/gfx/shape.h"
#include "ultima/ultima8/gfx/shape_frame.h"
#include "ultima/ultima8/gfx/texture.h"
#include "graphics/blit.h"
namespace Ultima {
namespace Ultima8 {
RenderSurface::RenderSurface(int width, int height, const Graphics::PixelFormat &format) :
_pixels(nullptr), _ox(0), _oy(0), _pitch(0),
_flipped(false), _clipWindow(0, 0, 0, 0), _lockCount(0),
_disposeAfterUse(DisposeAfterUse::YES) {
_surface = new Graphics::ManagedSurface(width, height, format);
_clipWindow.setWidth(_surface->w);
_clipWindow.setHeight(_surface->h);
SetPixelsPointer();
}
RenderSurface::RenderSurface(Graphics::ManagedSurface *s, DisposeAfterUse::Flag disposeAfterUse) :
_pixels(nullptr), _ox(0), _oy(0), _pitch(0),
_flipped(false), _clipWindow(0, 0, 0, 0), _lockCount(0),
_surface(s), _disposeAfterUse(disposeAfterUse) {
_clipWindow.setWidth(_surface->w);
_clipWindow.setHeight(_surface->h);
SetPixelsPointer();
}
//
// RenderSurface::~RenderSurface()
//
// Desc: Destructor
//
RenderSurface::~RenderSurface() {
if (_disposeAfterUse == DisposeAfterUse::YES)
delete _surface;
}
void RenderSurface::SetPixelsPointer()
{
_pixels = static_cast(_surface->getBasePtr(_ox, _oy));
_pitch = _surface->pitch;
if (_flipped) {
_pixels = static_cast(_surface->getBasePtr(_ox, _surface->h - 1 - _oy));
_pitch = -_pitch;
}
}
//
// RenderSurface::BeginPainting()
//
// Desc: Prepare the surface for drawing this frame (in effect lock it for drawing)
// Returns: Non Zero on error
//
bool RenderSurface::BeginPainting() {
if (!_lockCount) {
_surface->markAllDirty();
}
_lockCount++;
// Origin offset pointers
SetPixelsPointer();
// No error
return true;
}
//
// RenderSurface::EndPainting()
//
// Desc: Prepare the surface for drawing this frame (in effect lock it for drawing)
// Returns: Non Zero on error
//
bool RenderSurface::EndPainting() {
// Already Unlocked
if (!_lockCount) {
error("Error: BeginPainting()/EndPainting() Mismatch!");
return false;
}
// Decrement counter
--_lockCount;
if (!_lockCount) {
// Clear pointers
_pixels = nullptr;
}
// No error
return true;
}
//
// Common::Rect32 RenderSurface::GetSurfaceDims()
//
// Desc: Get the Surface Dimensions (and logical origin)
// r: Rect object to fill
//
Common::Rect32 RenderSurface::getSurfaceDims() const {
Common::Rect32 r;
r.moveTo(_ox, _oy);
r.setWidth(_surface->w);
r.setHeight(_surface->h);
return r;
}
//
// void RenderSurface::SetOrigin(int32 x, int32 y)
//
// Desc: Set the Phyiscal Pixel to be the logical origin
//
void RenderSurface::SetOrigin(int32 x, int32 y) {
// Adjust the clipping window
_clipWindow.translate(_ox - x, _oy - y);
// Set the origin
_ox = x;
_oy = y;
// The new pointers
SetPixelsPointer();
}
//
// void RenderSurface::GetOrigin(int32 &x, int32 &y)
//
// Desc: Get the Phyiscal Pixel that is the logical origin
//
void RenderSurface::GetOrigin(int32 &x, int32 &y) const {
// Set the origin
x = _ox;
y = _oy;
}
//
// Common::Rect32 RenderSurface::getClippingRect()
//
// Desc: Get the Clipping Rectangle
// r: Rect object to fill
//
Common::Rect32 RenderSurface::getClippingRect() const {
return Common::Rect32(_clipWindow.left, _clipWindow.top, _clipWindow.right, _clipWindow.bottom);
}
//
// void RenderSurface::setClippingRect(const Common::Rect32 &r)
//
// Desc: Set the Clipping Rectangle
// r: Rect object that contains new Clipping Rectangle
//
void RenderSurface::setClippingRect(const Common::Rect32 &r) {
// What we need to do is to clip the clipping rect to the phyiscal screen
_clipWindow = Common::Rect(r.left, r.top, r.right, r.bottom);
_clipWindow.clip(Common::Rect(-_ox, -_oy, -_ox + _surface->w, -_oy + _surface->h));
}
//
// void RenderSurface::SetFlipped(bool _flipped)
//
// Desc: Flip the surface
//
void RenderSurface::SetFlipped(bool wantFlipped) {
_flipped = wantFlipped;
SetPixelsPointer();
}
//
// bool RenderSurface::IsFlipped() const
//
// Desc: Has the render surface been _flipped?
//
bool RenderSurface::IsFlipped() const {
return _flipped;
}
void RenderSurface::fillRect(const Common::Rect32 &r, uint32 color) {
Common::Rect rect(r.left, r.top, r.right, r.bottom);
rect.clip(_clipWindow);
rect.translate(_ox, _oy);
_surface->fillRect(rect, color);
}
void RenderSurface::frameRect(const Common::Rect32& r, uint32 color) {
Common::Rect rect(r.left, r.top, r.right, r.bottom);
rect.clip(_clipWindow);
rect.translate(_ox, _oy);
_surface->frameRect(rect, color);
}
void RenderSurface::drawLine(int32 sx, int32 sy, int32 ex, int32 ey, uint32 color) {
_surface->drawLine(sx + _ox, sy + _oy, ex + _ox, ey + _oy, color);
}
void RenderSurface::fill32(uint32 rgb, const Common::Rect32 &r) {
Common::Rect rect(r.left, r.top, r.right, r.bottom);
rect.clip(_clipWindow);
rect.translate(_ox, _oy);
rgb = _surface->format.RGBToColor(TEX32_R(rgb), TEX32_G(rgb), TEX32_B(rgb));
_surface->fillRect(rect, rgb);
}
namespace {
template
void inline fillBlendedLogic(uint8 *pixels, int32 pitch, uint32 rgba, const Common::Rect &rect, const Graphics::PixelFormat &format) {
int32 w = rect.width();
int32 h = rect.height();
if (!w || !h)
return;
uint32 sa = TEX32_A(rgba);
uint32 sr = TEX32_R(rgba);
uint32 sg = TEX32_G(rgba);
uint32 sb = TEX32_B(rgba);
uint32 ia = 256 - TEX32_A(rgba);
uint8 *pixel = pixels + rect.top * pitch + rect.left * format.bytesPerPixel;
int diff = pitch - w * format.bytesPerPixel;
for (int y = 0; y < h; ++y) {
for (int x = 0; x < w; ++x) {
uintX *dest = reinterpret_cast(pixel);
uint8 dr, dg, db, da;
format.colorToARGB(*dest, da, dr, dg, db);
if (da) {
dr = (dr * ia + sr * sa) >> 8;
dg = (dg * ia + sg * sa) >> 8;
db = (db * ia + sb * sa) >> 8;
*dest = format.ARGBToColor(da, dr, dg, db);
}
pixel += format.bytesPerPixel;
}
pixel += diff;
}
}
} // End of anonymous namespace
void RenderSurface::fillBlended(uint32 rgba, const Common::Rect32 &r) {
int alpha = TEX32_A(rgba);
if (alpha == 0xFF) {
fill32(rgba, r);
return;
} else if (!alpha) {
return;
}
Common::Rect rect(r.left, r.top, r.right, r.bottom);
rect.clip(_clipWindow);
if (_surface->format.bytesPerPixel == 4)
fillBlendedLogic(_pixels, _pitch, rgba, rect, _surface->format);
else if (_surface->format.bytesPerPixel == 2)
fillBlendedLogic(_pixels, _pitch, rgba, rect, _surface->format);
}
void RenderSurface::frameRect32(uint32 rgb, const Common::Rect32 &r) {
Common::Rect rect(r.left, r.top, r.right, r.bottom);
rect.clip(_clipWindow);
rect.translate(_ox, _oy);
rgb = _surface->format.RGBToColor(TEX32_R(rgb), TEX32_G(rgb), TEX32_B(rgb));
_surface->frameRect(rect, rgb);
}
void RenderSurface::drawLine32(uint32 rgb, int32 sx, int32 sy, int32 ex, int32 ey) {
rgb = _surface->format.RGBToColor(TEX32_R(rgb), TEX32_G(rgb), TEX32_B(rgb));
_surface->drawLine(sx + _ox, sy + _oy, ex + _ox, ey + _oy, rgb);
}
//
// RenderSurface::Blit(Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, bool alpha_blend)
//
// Desc: Blit a region from a Texture (Alpha == 0 -> skipped)
//
void RenderSurface::Blit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, bool alpha_blend) {
Common::Point dpoint = Common::Point(_ox + dx, _oy + dy);
if (alpha_blend) {
_surface->transBlitFrom(src, srcRect, dpoint);
} else {
_surface->blitFrom(src, srcRect, dpoint);
}
}
void RenderSurface::CrossKeyBlitMap(const Graphics::Surface& src, const Common::Rect& srcRect, int32 dx, int32 dy, const uint32* map, const uint32 key) {
byte *dstPixels = reinterpret_cast(_surface->getBasePtr(_ox + dx, _oy + dy));
const byte *srcPixels = reinterpret_cast(src.getBasePtr(srcRect.left, srcRect.top));
Graphics::crossKeyBlitMap(dstPixels, srcPixels, _surface->pitch, src.pitch, srcRect.width(), srcRect.height(), _surface->format.bytesPerPixel, map, key);
}
namespace {
template
void inline fadedBlitLogic(uint8 *pixels, int32 pitch,
const Common::Rect &clipWindow,
const Graphics::PixelFormat &format,
const Graphics::ManagedSurface &src,
const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend) {
int32 w = srcRect.width();
int32 h = srcRect.height();
// Clamp or wrap or return?
if (w > static_cast(src.w))
return;
// Clamp or wrap or return?
if (h > static_cast(src.h))
return;
// Clip to window
int px = dx, py = dy;
Common::Rect rect(dx, dy, dx + w, dy + h);
rect.clip(clipWindow);
dx = rect.left;
dy = rect.top;
w = rect.width();
h = rect.height();
if (!w || !h)
return;
int32 sx = srcRect.left;
int32 sy = srcRect.top;
// Adjust source x and y
if (px != dx)
sx += dx - px;
if (py != dy)
sy += dy - py;
uint32 a = TEX32_A(col32);
uint32 ia = 256 - a;
uint32 r = (TEX32_R(col32) * a);
uint32 g = (TEX32_G(col32) * a);
uint32 b = (TEX32_B(col32) * a);
uint8 *dstPixels = pixels + dy * pitch + dx * sizeof(uintDst);
int dstStep = sizeof(uintDst);
int dstDelta = pitch - w * sizeof(uintDst);
const uint8 *srcPixels = reinterpret_cast(src.getBasePtr(sx, sy));
int srcStep = sizeof(uintSrc);
int srcDelta = src.pitch - w * sizeof(uintSrc);
byte palette[768];
src.grabPalette(palette, 0, 256);
for (int y = 0; y < h; ++y) {
for (int x = 0; x < w; ++x) {
uint8 sa, sr, sg, sb;
const uint32 color = *(reinterpret_cast(srcPixels));
if (src.format.isCLUT8()) {
sa = 0xff;
sr = palette[color * 3 + 0];
sg = palette[color * 3 + 1];
sb = palette[color * 3 + 2];
} else {
src.format.colorToARGB(color, sa, sr, sg, sb);
}
if (sa == 0xFF || (sa && !alpha_blend)) {
uintDst *dest = reinterpret_cast(dstPixels);
*dest = format.RGBToColor((sr * ia + r) >> 8,
(sg * ia + g) >> 8,
(sb * ia + b) >> 8);
} else if (sa) {
uintDst *dest = reinterpret_cast(dstPixels);
uint8 r2, g2, b2;
format.colorToRGB(*dest, r2, g2, b2);
uint32 dr = r2 * (256 - sa);
uint32 dg = g2 * (256 - sa);
uint32 db = b2 * (256 - sa);
dr += sr * ia + ((r * sa) >> 8);
dg += sg * ia + ((g * sa) >> 8);
db += sb * ia + ((b * sa) >> 8);
*dest = format.RGBToColor(dr >> 8, dg >> 8, db >> 8);
}
srcPixels += srcStep;
dstPixels += dstStep;
}
srcPixels += srcDelta;
dstPixels += dstDelta;
}
}
} // End of anonymous namespace
//
// void RenderSurface::FadedBlit(Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32)
//
// Desc: Blit a region from a Texture (Alpha == 0 -> skipped)
//
void RenderSurface::FadedBlit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend) {
if (_surface->format.bytesPerPixel == 4) {
if (src.format.bytesPerPixel == 4) {
fadedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend);
}
else if (src.format.bytesPerPixel == 2) {
fadedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend);
}
else if (src.format.isCLUT8()) {
fadedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend);
}
else {
error("FadedBlit not supported from %s to %s", src.format.toString().c_str(), _surface->format.toString().c_str());
}
} else if (_surface->format.bytesPerPixel == 2) {
if (src.format.bytesPerPixel == 4) {
fadedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend);
}
else if (src.format.bytesPerPixel == 2) {
fadedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend);
}
else if (src.format.isCLUT8()) {
fadedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend);
}
else {
error("FadedBlit not supported from %s to %s", src.format.toString().c_str(), _surface->format.toString().c_str());
}
}
else {
error("FadedBlit not supported from %s to %s", src.format.toString().c_str(), _surface->format.toString().c_str());
}
}
namespace {
template
void inline maskedBlitLogic(uint8 *pixels, int32 pitch,
const Common::Rect &clipWindow,
const Graphics::PixelFormat &format,
const Graphics::ManagedSurface &src,
const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend) {
int32 w = srcRect.width();
int32 h = srcRect.height();
// Clamp or wrap or return?
if (w > static_cast(src.w))
return;
// Clamp or wrap or return?
if (h > static_cast(src.h))
return;
// Clip to window
int px = dx, py = dy;
Common::Rect rect(dx, dy, dx + w, dy + h);
rect.clip(clipWindow);
dx = rect.left;
dy = rect.top;
w = rect.width();
h = rect.height();
if (!w || !h)
return;
int32 sx = srcRect.left;
int32 sy = srcRect.top;
// Adjust source x and y
if (px != dx)
sx += dx - px;
if (py != dy)
sy += dy - py;
uint32 a = TEX32_A(col32);
uint32 ia = 256 - a;
uint32 r = (TEX32_R(col32) * a);
uint32 g = (TEX32_G(col32) * a);
uint32 b = (TEX32_B(col32) * a);
uint32 aMask = format.aMax() << format.aShift;
uint8 *dstPixels = pixels + dy * pitch + dx * sizeof(uintDst);
int dstStep = sizeof(uintDst);
int dstDelta = pitch - w * sizeof(uintDst);
const uint8 *srcPixels = reinterpret_cast(src.getBasePtr(sx, sy));
int srcStep = sizeof(uintSrc);
int srcDelta = src.pitch - w * sizeof(uintSrc);
byte palette[768];
src.grabPalette(palette, 0, 256);
for (int y = 0; y < h; ++y) {
for (int x = 0; x < w; ++x) {
uintDst *dest = reinterpret_cast(dstPixels);
if (!aMask || (*dest & aMask)) {
uint8 sa, sr, sg, sb;
const uint32 color = *(reinterpret_cast(srcPixels));
if (src.format.isCLUT8()) {
sa = 0xff;
sr = palette[color * 3 + 0];
sg = palette[color * 3 + 1];
sb = palette[color * 3 + 2];
} else {
src.format.colorToARGB(color, sa, sr, sg, sb);
}
if (sa == 0xFF || (sa && !alpha_blend)) {
*dest = format.RGBToColor((sr * ia + r) >> 8,
(sg * ia + g) >> 8,
(sb * ia + b) >> 8);
} else if (sa) {
uint8 r2, g2, b2;
format.colorToRGB(*dest, r2, g2, b2);
uint32 dr = r2 * (256 - sa);
uint32 dg = g2 * (256 - sa);
uint32 db = b2 * (256 - sa);
dr += sr * ia + ((r * sa) >> 8);
dg += sg * ia + ((g * sa) >> 8);
db += sb * ia + ((b * sa) >> 8);
*dest = format.RGBToColor(dr >> 8, dg >> 8, db >> 8);
}
}
srcPixels += srcStep;
dstPixels += dstStep;
}
srcPixels += srcDelta;
dstPixels += dstDelta;
}
}
} // End of anonymous namespace
//
// void RenderSurface::MaskedBlit(Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend=false)
//
// Desc Blit a region from a Texture with a Colour blend masked based on DestAlpha (AlphaTex == 0 || AlphaDest == 0 -> skipped. AlphaCol32 -> Blend Factors)
//
//
void RenderSurface::MaskedBlit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend) {
if (_surface->format.bytesPerPixel == 4) {
if (src.format.bytesPerPixel == 4) {
maskedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend);
} else if (src.format.bytesPerPixel == 2) {
maskedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend);
} else if (src.format.isCLUT8()) {
maskedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend);
} else {
error("MaskedBlit not supported from %s to %s", src.format.toString().c_str(), _surface->format.toString().c_str());
}
} else if (_surface->format.bytesPerPixel == 2) {
if (src.format.bytesPerPixel == 4) {
maskedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend);
} else if (src.format.bytesPerPixel == 2) {
maskedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend);
} else if (src.format.isCLUT8()) {
maskedBlitLogic(_pixels, _pitch, _clipWindow, _surface->format, src, srcRect, dx, dy, col32, alpha_blend);
} else {
error("MaskedBlit not supported from %s to %s", src.format.toString().c_str(), _surface->format.toString().c_str());
}
} else {
error("MaskedBlit not supported from %s to %s", src.format.toString().c_str(), _surface->format.toString().c_str());
}
}
namespace {
template
void inline paintLogic(uint8 *pixels, int32 pitch,
const Common::Rect &clipWindow,
const Graphics::PixelFormat &format,
const ShapeFrame *frame, int32 x, int32 y, bool mirrored,
const uint32 *map) {
const Graphics::Surface &src = frame->getSurface();
Common::Rect srcRect(0, 0, src.w, src.h);
Common::Rect dstRect(x, y, x, y);
if (mirrored) {
dstRect.right += frame->_xoff + 1;
dstRect.left = dstRect.right - srcRect.width();
if (dstRect.left < clipWindow.left) {
srcRect.right += dstRect.left - clipWindow.left;
dstRect.left = clipWindow.left;
}
if (dstRect.right > clipWindow.right) {
srcRect.left += dstRect.right - clipWindow.right;
dstRect.right = clipWindow.right;
}
} else {
dstRect.left -= frame->_xoff;
dstRect.right = dstRect.left + srcRect.width();
if (dstRect.left < clipWindow.left) {
srcRect.left -= dstRect.left - clipWindow.left;
dstRect.left = clipWindow.left;
}
if (dstRect.right > clipWindow.right) {
srcRect.right -= dstRect.right - clipWindow.right;
dstRect.right = clipWindow.right;
}
}
dstRect.top -= frame->_yoff;
dstRect.bottom = dstRect.top + srcRect.height();
if (dstRect.top < clipWindow.top) {
srcRect.top -= dstRect.top - clipWindow.top;
dstRect.top = clipWindow.top;
}
if (dstRect.bottom > clipWindow.bottom) {
srcRect.bottom -= dstRect.bottom - clipWindow.bottom;
dstRect.bottom = clipWindow.bottom;
}
const int srcStep = sizeof(uint8);
int dstStep = sizeof(uintX);
if (mirrored) {
x = dstRect.right - 1;
y = dstRect.top;
dstStep = -dstStep;
} else {
x = dstRect.left;
y = dstRect.top;
}
const int w = srcRect.width();
const int h = srcRect.height();
const int srcDelta = src.pitch - (w * srcStep);
const int dstDelta = pitch - (w * dstStep);
const uint8 keycolor = frame->_keycolor;
const uint8 *srcPixels = reinterpret_cast(src.getBasePtr(srcRect.left, srcRect.top));
uint8 *dstPixels = reinterpret_cast(pixels + x * sizeof(uintX) + pitch * y);
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
const uint8 color = *srcPixels;
if (color != keycolor) {
uintX *dstpix = reinterpret_cast(dstPixels);
*dstpix = static_cast(map[color]);
}
srcPixels += srcStep;
dstPixels += dstStep;
}
srcPixels += srcDelta;
dstPixels += dstDelta;
}
}
template
void inline paintBlendedLogic(uint8 *pixels, int32 pitch,
const Common::Rect &clipWindow,
const Graphics::PixelFormat &format,
const ShapeFrame *frame, int32 x, int32 y,
bool mirrored, bool invisible, uint32 highlight,
const uint32 *map, const uint32 *xform_map) {
const Graphics::Surface &src = frame->getSurface();
Common::Rect srcRect(0, 0, src.w, src.h);
Common::Rect dstRect(x, y, x, y);
if (mirrored) {
dstRect.right += frame->_xoff + 1;
dstRect.left = dstRect.right - srcRect.width();
if (dstRect.left < clipWindow.left) {
srcRect.right += dstRect.left - clipWindow.left;
dstRect.left = clipWindow.left;
}
if (dstRect.right > clipWindow.right) {
srcRect.left += dstRect.right - clipWindow.right;
dstRect.right = clipWindow.right;
}
} else {
dstRect.left -= frame->_xoff;
dstRect.right = dstRect.left + srcRect.width();
if (dstRect.left < clipWindow.left) {
srcRect.left -= dstRect.left - clipWindow.left;
dstRect.left = clipWindow.left;
}
if (dstRect.right > clipWindow.right) {
srcRect.right -= dstRect.right - clipWindow.right;
dstRect.right = clipWindow.right;
}
}
dstRect.top -= frame->_yoff;
dstRect.bottom = dstRect.top + srcRect.height();
if (dstRect.top < clipWindow.top) {
srcRect.top -= dstRect.top - clipWindow.top;
dstRect.top = clipWindow.top;
}
if (dstRect.bottom > clipWindow.bottom) {
srcRect.bottom -= dstRect.bottom - clipWindow.bottom;
dstRect.bottom = clipWindow.bottom;
}
const int srcStep = sizeof(uint8);
int dstStep = sizeof(uintX);
if (mirrored) {
x = dstRect.right - 1;
y = dstRect.top;
dstStep = -dstStep;
} else {
x = dstRect.left;
y = dstRect.top;
}
const int w = srcRect.width();
const int h = srcRect.height();
const int srcDelta = src.pitch - (w * srcStep);
const int dstDelta = pitch - (w * dstStep);
const uint8 keycolor = frame->_keycolor;
const uint8 *srcPixels = reinterpret_cast(src.getBasePtr(srcRect.left, srcRect.top));
uint8 *dstPixels = reinterpret_cast(pixels + x * sizeof(uintX) + pitch * y);
uint8 dr, dg, db;
uint8 sr, sg, sb;
if (highlight) {
uint32 ca = TEX32_A(highlight);
uint32 cr = TEX32_R(highlight);
uint32 cg = TEX32_G(highlight);
uint32 cb = TEX32_B(highlight);
uint32 ica = 255 - ca;
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
const uint8 color = *srcPixels;
if (color != keycolor) {
uintX *dstpix = reinterpret_cast(dstPixels);
format.colorToRGB(*dstpix, dr, dg, db);
if (xform_map && xform_map[color]) {
uint32 val = xform_map[color];
uint32 ia = 256 - TEX32_A(val);
uint32 r = (dr * ia + 256 * TEX32_R(val)) >> 8;
uint32 g = (dg * ia + 256 * TEX32_G(val)) >> 8;
uint32 b = (db * ia + 256 * TEX32_B(val)) >> 8;
sr = r > 0xFF ? 0xFF : r;
sg = g > 0xFF ? 0xFF : g;
sb = b > 0xFF ? 0xFF : b;
} else {
format.colorToRGB(map[color], sr, sg, sb);
}
if (invisible) {
dr = (((sr * ica + cr * ca) >> 1) + (dr << 7)) >> 8;
dg = (((sg * ica + cg * ca) >> 1) + (dg << 7)) >> 8;
db = (((sb * ica + cb * ca) >> 1) + (db << 7)) >> 8;
} else {
dr = (sr * ica + cr * ca) >> 8;
dg = (sg * ica + cg * ca) >> 8;
db = (sb * ica + cb * ca) >> 8;
}
*dstpix = static_cast(format.RGBToColor(dr, dg, db));
}
srcPixels += srcStep;
dstPixels += dstStep;
}
srcPixels += srcDelta;
dstPixels += dstDelta;
}
} else if (invisible) {
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
const uint8 color = *srcPixels;
if (color != keycolor) {
uintX *dstpix = reinterpret_cast(dstPixels);
format.colorToRGB(*dstpix, dr, dg, db);
if (xform_map && xform_map[color]) {
uint32 val = xform_map[color];
uint32 ia = 256 - TEX32_A(val);
uint32 r = (dr * ia + 256 * TEX32_R(val)) >> 8;
uint32 g = (dg * ia + 256 * TEX32_G(val)) >> 8;
uint32 b = (db * ia + 256 * TEX32_B(val)) >> 8;
sr = r > 0xFF ? 0xFF : r;
sg = g > 0xFF ? 0xFF : g;
sb = b > 0xFF ? 0xFF : b;
} else {
format.colorToRGB(map[color], sr, sg, sb);
}
dr = (sr * 128 + dr * 128) >> 8;
dg = (sg * 128 + dg * 128) >> 8,
db = (sb * 128 + db * 128) >> 8;
*dstpix = static_cast(format.RGBToColor(dr, dg, db));
}
srcPixels += srcStep;
dstPixels += dstStep;
}
srcPixels += srcDelta;
dstPixels += dstDelta;
}
} else {
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
const uint8 color = *srcPixels;
if (color != keycolor) {
uintX *dstpix = reinterpret_cast(dstPixels);
if (xform_map && xform_map[color]) {
format.colorToRGB(*dstpix, dr, dg, db);
uint32 val = xform_map[color];
uint32 ia = 256 - TEX32_A(val);
uint32 r = (dr * ia + 256 * TEX32_R(val)) >> 8;
uint32 g = (dg * ia + 256 * TEX32_G(val)) >> 8;
uint32 b = (db * ia + 256 * TEX32_B(val)) >> 8;
dr = r > 0xFF ? 0xFF : r;
dg = g > 0xFF ? 0xFF : g;
db = b > 0xFF ? 0xFF : b;
*dstpix = static_cast(format.RGBToColor(dr, dg, db));
} else {
*dstpix = static_cast(map[color]);
}
}
srcPixels += srcStep;
dstPixels += dstStep;
}
srcPixels += srcDelta;
dstPixels += dstDelta;
}
}
}
} // End of anonymous namespace
//
// void RenderSurface::Paint(Shape*s, uint32 framenum, int32 x, int32 y, bool mirrored)
//
// Desc: Standard shape drawing functions. Clips but doesn't do anything else
//
void RenderSurface::Paint(const Shape *s, uint32 framenum, int32 x, int32 y, bool mirrored) {
const ShapeFrame *frame = s->getFrame(framenum);
if (!frame || !s->getPalette())
return;
const uint32 *map = s->getPalette()->_native;
if (_surface->format.bytesPerPixel == 4)
paintLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, map);
else if (_surface->format.bytesPerPixel == 2)
paintLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, map);
else if (_surface->format.isCLUT8())
paintLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, map);
else
error("Paint not supported for surface format: %s", _surface->format.toString().c_str());
}
//
// void RenderSurface::PaintTranslucent(Shape*s, uint32 framenum, int32 x, int32 y, bool mirrored)
//
// Desc: Standard shape drawing functions. Clips and XForms
//
void RenderSurface::PaintTranslucent(const Shape *s, uint32 framenum, int32 x, int32 y, bool mirrored) {
const ShapeFrame *frame = s->getFrame(framenum);
if (!frame || !s->getPalette())
return;
const uint32 *map = s->getPalette()->_native;
const uint32 *xform_map = s->getPalette()->_xform;
if (_surface->format.bytesPerPixel == 4)
paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, false, 0, map, xform_map);
else if (_surface->format.bytesPerPixel == 2)
paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, false, 0, map, xform_map);
else
error("PaintTranslucent not supported for surface format: %s", _surface->format.toString().c_str());
}
//
// void RenderSurface::PaintInvisible(Shape* s, uint32 frame, int32 x, int32 y, bool mirrored)
//
// Desc: Standard shape drawing functions. Invisible, Clips, and conditionally Flips and Xforms
//
void RenderSurface::PaintInvisible(const Shape *s, uint32 framenum, int32 x, int32 y, bool trans, bool mirrored) {
const ShapeFrame *frame = s->getFrame(framenum);
if (!frame || !s->getPalette())
return;
const uint32 *map = s->getPalette()->_native;
const uint32 *xform_map = trans ? s->getPalette()->_xform : nullptr;
if (_surface->format.bytesPerPixel == 4)
paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, true, 0, map, xform_map);
else if (_surface->format.bytesPerPixel == 2)
paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, true, 0, map, xform_map);
else
error("PaintInvisible not supported for surface format: %s", _surface->format.toString().c_str());
}
//
// void RenderSurface::PaintHighlight(Shape* s, uint32 frame, int32 x, int32 y, bool mirrored)
//
// Desc: Standard shape drawing functions. Highlights, Clips, and conditionally Flips and Xforms
//
void RenderSurface::PaintHighlight(const Shape *s, uint32 framenum, int32 x, int32 y, bool trans, bool mirrored, uint32 col32) {
const ShapeFrame *frame = s->getFrame(framenum);
if (!frame || !s->getPalette())
return;
const uint32 *map = s->getPalette()->_native;
const uint32 *xform_map = trans ? s->getPalette()->_xform : nullptr;
if (_surface->format.bytesPerPixel == 4)
paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, false, col32, map, xform_map);
else if (_surface->format.bytesPerPixel == 2)
paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, false, col32, map, xform_map);
else
error("PaintHighlight not supported for surface format: %s", _surface->format.toString().c_str());
}
//
// void RenderSurface::PaintHighlightInvis(Shape* s, uint32 frame, int32 x, int32 y, bool mirrored)
//
// Desc: Standard shape drawing functions. Highlights, Clips, and conditionally Flips and Xforms. 50% translucent
//
void RenderSurface::PaintHighlightInvis(const Shape *s, uint32 framenum, int32 x, int32 y, bool trans, bool mirrored, uint32 col32) {
const ShapeFrame *frame = s->getFrame(framenum);
if (!frame || !s->getPalette())
return;
const uint32 *map = s->getPalette()->_native;
const uint32 *xform_map = trans ? s->getPalette()->_xform : nullptr;
if (_surface->format.bytesPerPixel == 4)
paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, true, col32, map, xform_map);
else if (_surface->format.bytesPerPixel == 2)
paintBlendedLogic(_pixels, _pitch, _clipWindow, _surface->format, frame, x, y, mirrored, true, col32, map, xform_map);
else
error("PaintHighlightInvis not supported for surface format: %s", _surface->format.toString().c_str());
}
} // End of namespace Ultima8
} // End of namespace Ultima