/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GFX_RAW_SHAPEFRAME_H #define ULTIMA8_GFX_RAW_SHAPEFRAME_H namespace Ultima { namespace Ultima8 { struct ConvertShapeFormat; struct ConvertShapeFrame; /** * A raw shape frame just contains references into the (possibly compressed) * data for the shape and is used as an intermediate step in the loading * process. */ class RawShapeFrame { friend class ShapeFrame; public: // parse data. // // You will find this is quite similar to the ConvertShapeFrame except // all the unknown crap is removed. It's designed to allow for painting // only, and for speed when loading. RawShapeFrame(const uint8 *data, uint32 size, const ConvertShapeFormat *format = 0, const uint8 special[256] = 0, ConvertShapeFrame *prev = 0); ~RawShapeFrame(); void getConvertShapeFrame(ConvertShapeFrame &csf); private: uint32 _compressed; int32 _width, _height; int32 _xoff, _yoff; uint32 *_line_offsets; // Note these are offsets into rle_data const uint8 *_rle_data; // This will load a u8 style shape 'optimized'. void loadU8Format(const uint8 *data, uint32 size); // This will load a pentagram style shape 'optimized'. void loadPentagramFormat(const uint8 *data, uint32 size); // This will load any sort of shape via a ConvertShapeFormat struct // Crusader shapes must be loaded this way void loadGenericFormat(const uint8 *data, uint32 size, const ConvertShapeFormat *format); // This will load a u8-compressed shape void loadU8CMPFormat(const uint8 *data, uint32 size, const ConvertShapeFormat *format, const uint8 special[256], ConvertShapeFrame *prev); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif