/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GFX_PALETTE_H #define ULTIMA8_GFX_PALETTE_H #include "graphics/palette.h" #include "graphics/pixelformat.h" #include "ultima/ultima8/gfx/pal_transforms.h" namespace Common { class ReadStream; } namespace Ultima { namespace Ultima8 { class Palette: public Graphics::Palette { public: Palette() : Graphics::Palette(256) {} void load(Common::ReadStream &rs, Common::ReadStream &xformrs); void load(Common::ReadStream &rs); // Transform a single set of rgb values based on the current matrix. // Not designed for speed - just useful for one-offs. void transformRGB(int &r, int &g, int &b) const; // Update the palette maps based on the pixel format and the current transformation matrix void updateNativeMap(const Graphics::PixelFormat &format, int maxindex = 0); // Untransformed pixel format palette map uint32 _native_untransformed[256]; // Transformed pixel format palette map uint32 _native[256]; // Untransformed XFORM ARGB palette map uint32 _xform_untransformed[256]; // Transformed XFORM ARGB palette map uint32 _xform[256]; // Colour transformation matrix (for fades, hue shifts) // Applied by the RenderSurface (fixed -4.11) // R = R*matrix[0] + G*matrix[1] + B*matrix[2] + matrix[3]; // G = R*matrix[4] + G*matrix[5] + B*matrix[6] + matrix[7]; // B = R*matrix[8] + G*matrix[9] + B*matrix[10] + matrix[11]; // A = A; int16 _matrix[12]; // The current palette transform PalTransforms _transform; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif