/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima8/misc/common_types.h"
#include "ultima/ultima8/ultima8.h"
#include "ultima/ultima8/gfx/fonts/shape_font.h"
#include "ultima/ultima8/gfx/shape_frame.h"
#include "ultima/ultima8/gfx/fonts/shape_rendered_text.h"
namespace Ultima {
namespace Ultima8 {
ShapeFont::ShapeFont(const uint8 *data, uint32 size,
const ConvertShapeFormat *format,
const uint16 flexId, const uint32 shapeNum)
: Font(), Shape(data, size, format, flexId, shapeNum),
_height(0), _baseLine(0), _vLead(-1), _hLead(0) {
_crusaderCharMap = GAME_IS_CRUSADER && shapeNum == 1;
}
ShapeFont::~ShapeFont() {
}
int ShapeFont::getWidth(char c) {
const ShapeFrame *frame = getFrame(charToFrameNum(c));
if (frame)
return frame->_width;
else
return 7; // small space..
}
int ShapeFont::getHeight() {
if (_height == 0) {
for (uint32 i = 0; i < frameCount(); i++) {
const ShapeFrame *frame = getFrame(i);
if (!frame)
continue;
int h = frame->_height;
if (h > _height) _height = h;
}
}
return _height;
}
int ShapeFont::getBaseline() {
if (_baseLine == 0) {
for (uint32 i = 0; i < frameCount(); i++) {
int b = getFrame(i)->_yoff;
if (b > _baseLine) _baseLine = b;
}
}
return _baseLine;
}
int ShapeFont::getBaselineSkip() {
return getHeight() + getVlead();
}
void ShapeFont::getStringSize(const Std::string &text, int32 &width, int32 &height) {
width = _hLead;
height = getHeight();
for (unsigned int i = 0; i < text.size(); ++i) {
if (text[i] == '\n' || text[i] == '\r') {
// ignore
} else {
width += getWidth(text[i]) - _hLead;
}
}
}
int ShapeFont::charToFrameNum(char c) const {
if (_crusaderCharMap) {
if (c < 41)
// ( and ) are combined into a single shape
return c;
// weirdly X and Y are swapped in both upper and lowercase
else if (c == 'X')
return 'X';
else if (c == 'Y')
return 'W';
else if (c < 96)
return c - 1;
else if (c == 96)
// no backquote char
return charToFrameNum('\'');
else if (c == 'x')
return 'w';
else if (c == 'y')
return 'v';
else
return c - 2;
} else {
return static_cast(c);
}
}
RenderedText *ShapeFont::renderText(const Std::string &text,
unsigned int &remaining,
int32 width, int32 height, TextAlign align,
bool u8specials, bool pagebreaks,
Std::string::size_type cursor) {
int32 resultwidth, resultheight;
Std::list lines;
lines = typesetText(this, text, remaining,
width, height, align, u8specials, pagebreaks,
resultwidth, resultheight, cursor);
return new ShapeRenderedText(lines, resultwidth, resultheight,
getVlead(), this);
}
} // End of namespace Ultima8
} // End of namespace Ultima