/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GFX_FONTS_JPRENDEREDTEXT_H #define ULTIMA8_GFX_FONTS_JPRENDEREDTEXT_H #include "ultima/ultima8/gfx/fonts/rendered_text.h" #include "ultima/ultima8/gfx/fonts/font.h" namespace Ultima { namespace Ultima8 { class ShapeFont; class JPRenderedText : public RenderedText { public: JPRenderedText(Std::list &lines, int width, int height, int vlead, ShapeFont *font, unsigned int fontnum); ~JPRenderedText() override; void draw(RenderSurface *surface, int x, int y, bool destmasked = false) override; void drawBlended(RenderSurface *surface, int x, int y, uint32 col, bool destmasked = false) override; protected: Std::list _lines; ShapeFont *_font; unsigned int _fontNum; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif