/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_AUDIO_SOUNDFLEX_H #define ULTIMA8_AUDIO_SOUNDFLEX_H #include "ultima/shared/std/string.h" #include "ultima/ultima8/filesys/archive.h" namespace Ultima { namespace Ultima8 { class AudioSample; class SoundFlexEntry { public: SoundFlexEntry(const char *name, uint32 data) : _name(name), _data(data) {} SoundFlexEntry(const char *name) : _name(name), _data(0) {} Std::string _name; uint32 _data; }; class SoundFlex : protected Archive { public: SoundFlex(Common::SeekableReadStream *rs); ~SoundFlex() override; //! Get an audiosample AudioSample *getSample(uint32 index); void cache(uint32 index) override; void uncache(uint32 index) override; bool isCached(uint32 index) const override; private: AudioSample **_samples; Std::vector _index; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif