/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef ULTIMA8_AUDIO_SOUNDFLEX_H
#define ULTIMA8_AUDIO_SOUNDFLEX_H
#include "ultima/shared/std/string.h"
#include "ultima/ultima8/filesys/archive.h"
namespace Ultima {
namespace Ultima8 {
class AudioSample;
class SoundFlexEntry {
public:
SoundFlexEntry(const char *name, uint32 data) : _name(name), _data(data) {}
SoundFlexEntry(const char *name) : _name(name), _data(0) {}
Std::string _name;
uint32 _data;
};
class SoundFlex : protected Archive {
public:
SoundFlex(Common::SeekableReadStream *rs);
~SoundFlex() override;
//! Get an audiosample
AudioSample *getSample(uint32 index);
void cache(uint32 index) override;
void uncache(uint32 index) override;
bool isCached(uint32 index) const override;
private:
AudioSample **_samples;
Std::vector _index;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif