/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima4/map/tileset.h"
#include "ultima/ultima4/core/config.h"
#include "ultima/ultima4/gfx/screen.h"
#include "ultima/ultima4/core/settings.h"
#include "ultima/ultima4/map/tile.h"
#include "ultima/ultima4/map/tilemap.h"
namespace Ultima {
namespace Ultima4 {
TileRules *g_tileRules;
TileSets *g_tileSets;
TileRules::TileRules() {
g_tileRules = this;
}
TileRules::~TileRules() {
// Delete the tile rules
for (iterator it = begin(); it != end(); ++it)
delete it->_value;
g_tileRules = nullptr;
}
void TileRules::load() {
const Config *config = Config::getInstance();
Std::vector rules = config->getElement("tileRules").getChildren();
for (const auto &i : rules) {
TileRule *rule = new TileRule();
rule->initFromConf(i);
(*this)[rule->_name] = rule;
}
if (findByName("default") == nullptr)
error("no 'default' rule found in tile rules");
}
TileRule *TileRules::findByName(const Common::String &name) {
TileRuleMap::iterator i = find(name);
if (i != end())
return i->_value;
return nullptr;
}
/*-------------------------------------------------------------------*/
TileSets::TileSets() {
g_tileSets = this;
loadAll();
}
TileSets::~TileSets() {
unloadAll();
g_tileSets = nullptr;
}
void TileSets::loadAll() {
const Config *config = Config::getInstance();
Std::vector conf;
unloadAll();
// Get the config element for all tilesets
conf = config->getElement("tilesets").getChildren();
// Load tile rules
if (g_tileRules->empty())
g_tileRules->load();
// Load all of the tilesets
for (const auto &i : conf) {
if (i.getName() == "tileset") {
Tileset *tileset = new Tileset();
tileset->load(i);
(*this)[tileset->_name] = tileset;
}
}
}
void TileSets::unloadAll() {
iterator i;
for (i = begin(); i != end(); i++) {
i->_value->unload();
delete i->_value;
}
clear();
Tile::resetNextId();
}
void TileSets::unloadAllImages() {
iterator i;
for (i = begin(); i != end(); i++) {
i->_value->unloadImages();
}
Tile::resetNextId();
}
Tileset *TileSets::get(const Common::String &name) {
if (find(name) != end())
return (*this)[name];
else
return nullptr;
}
Tile *TileSets::findTileByName(const Common::String &name) {
iterator i;
for (i = begin(); i != end(); i++) {
Tile *t = i->_value->getByName(name);
if (t)
return t;
}
return nullptr;
}
Tile *TileSets::findTileById(TileId id) {
iterator i;
for (i = begin(); i != end(); i++) {
Tile *t = i->_value->get(id);
if (t)
return t;
}
return nullptr;
}
/*-------------------------------------------------------------------*/
bool TileRule::initFromConf(const ConfigElement &conf) {
uint i;
static const struct {
const char *name;
uint mask;
} booleanAttributes[] = {
{ "dispel", MASK_DISPEL },
{ "talkover", MASK_TALKOVER },
{ "door", MASK_DOOR },
{ "lockeddoor", MASK_LOCKEDDOOR },
{ "chest", MASK_CHEST },
{ "ship", MASK_SHIP },
{ "horse", MASK_HORSE },
{ "balloon", MASK_BALLOON },
{ "canattackover", MASK_ATTACKOVER },
{ "canlandballoon", MASK_CANLANDBALLOON },
{ "replacement", MASK_REPLACEMENT },
{ "foreground", MASK_FOREGROUND },
{ "onWaterOnlyReplacement", MASK_WATER_REPLACEMENT},
{ "livingthing", MASK_LIVING_THING }
};
static const struct {
const char *_name;
uint _mask;
} movementBooleanAttr[] = {
{ "swimable", MASK_SWIMABLE },
{ "sailable", MASK_SAILABLE },
{ "unflyable", MASK_UNFLYABLE },
{ "creatureunwalkable", MASK_CREATURE_UNWALKABLE }
};
static const char *const speedEnumStrings[] = { "fast", "slow", "vslow", "vvslow", nullptr };
static const char *const effectsEnumStrings[] = { "none", "fire", "sleep", "poison", "poisonField", "electricity", "lava", nullptr };
_mask = 0;
_movementMask = 0;
_speed = FAST;
_effect = EFFECT_NONE;
_walkOnDirs = MASK_DIR_ALL;
_walkOffDirs = MASK_DIR_ALL;
_name = conf.getString("name");
for (i = 0; i < sizeof(booleanAttributes) / sizeof(booleanAttributes[0]); i++) {
if (conf.getBool(booleanAttributes[i].name))
_mask |= booleanAttributes[i].mask;
}
for (i = 0; i < sizeof(movementBooleanAttr) / sizeof(movementBooleanAttr[0]); i++) {
if (conf.getBool(movementBooleanAttr[i]._name))
_movementMask |= movementBooleanAttr[i]._mask;
}
Common::String cantwalkon = conf.getString("cantwalkon");
if (cantwalkon == "all")
_walkOnDirs = 0;
else if (cantwalkon == "west")
_walkOnDirs = DIR_REMOVE_FROM_MASK(DIR_WEST, _walkOnDirs);
else if (cantwalkon == "north")
_walkOnDirs = DIR_REMOVE_FROM_MASK(DIR_NORTH, _walkOnDirs);
else if (cantwalkon == "east")
_walkOnDirs = DIR_REMOVE_FROM_MASK(DIR_EAST, _walkOnDirs);
else if (cantwalkon == "south")
_walkOnDirs = DIR_REMOVE_FROM_MASK(DIR_SOUTH, _walkOnDirs);
else if (cantwalkon == "advance")
_walkOnDirs = DIR_REMOVE_FROM_MASK(DIR_ADVANCE, _walkOnDirs);
else if (cantwalkon == "retreat")
_walkOnDirs = DIR_REMOVE_FROM_MASK(DIR_RETREAT, _walkOnDirs);
Common::String cantwalkoff = conf.getString("cantwalkoff");
if (cantwalkoff == "all")
_walkOffDirs = 0;
else if (cantwalkoff == "west")
_walkOffDirs = DIR_REMOVE_FROM_MASK(DIR_WEST, _walkOffDirs);
else if (cantwalkoff == "north")
_walkOffDirs = DIR_REMOVE_FROM_MASK(DIR_NORTH, _walkOffDirs);
else if (cantwalkoff == "east")
_walkOffDirs = DIR_REMOVE_FROM_MASK(DIR_EAST, _walkOffDirs);
else if (cantwalkoff == "south")
_walkOffDirs = DIR_REMOVE_FROM_MASK(DIR_SOUTH, _walkOffDirs);
else if (cantwalkoff == "advance")
_walkOffDirs = DIR_REMOVE_FROM_MASK(DIR_ADVANCE, _walkOffDirs);
else if (cantwalkoff == "retreat")
_walkOffDirs = DIR_REMOVE_FROM_MASK(DIR_RETREAT, _walkOffDirs);
_speed = static_cast(conf.getEnum("speed", speedEnumStrings));
_effect = static_cast(conf.getEnum("effect", effectsEnumStrings));
return true;
}
void Tileset::load(const ConfigElement &tilesetConf) {
_name = tilesetConf.getString("name");
if (tilesetConf.exists("imageName"))
_imageName = tilesetConf.getString("imageName");
if (tilesetConf.exists("extends"))
_extends = g_tileSets->get(tilesetConf.getString("extends"));
else
_extends = nullptr;
int index = 0;
Std::vector children = tilesetConf.getChildren();
for (const auto &i : children) {
if (i.getName() != "tile")
continue;
Tile *tile = new Tile(this);
tile->loadProperties(i);
// Add the tile to our tileset
_tiles[tile->getId()] = tile;
_nameMap[tile->getName()] = tile;
index += tile->getFrames();
}
_totalFrames = index;
}
void Tileset::unloadImages() {
Tileset::TileIdMap::iterator i;
// Free all the image memory and nullify so that reloading can automatically take place lazily
for (i = _tiles.begin(); i != _tiles.end(); i++) {
i->_value->deleteImage();
}
}
void Tileset::unload() {
Tileset::TileIdMap::iterator i;
// Free all the memory for the tiles
for (i = _tiles.begin(); i != _tiles.end(); i++)
delete i->_value;
_tiles.clear();
_totalFrames = 0;
_imageName.clear();
}
Tile *Tileset::get(TileId id) {
if (_tiles.find(id) != _tiles.end())
return _tiles[id];
else if (_extends)
return _extends->get(id);
return nullptr;
}
Tile *Tileset::getByName(const Common::String &name) {
if (_nameMap.find(name) != _nameMap.end())
return _nameMap[name];
else if (_extends)
return _extends->getByName(name);
else
return nullptr;
}
Common::String Tileset::getImageName() const {
if (_imageName.empty() && _extends)
return _extends->getImageName();
else
return _imageName;
}
uint Tileset::numTiles() const {
return _tiles.size();
}
uint Tileset::numFrames() const {
return _totalFrames;
}
} // End of namespace Ultima4
} // End of namespace Ultima