/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_MAP_TILEMAP_H #define ULTIMA4_MAP_TILEMAP_H #include "ultima/ultima4/core/types.h" #include "ultima/ultima4/map/map_tile.h" #include "ultima/shared/std/containers.h" namespace Ultima { namespace Ultima4 { class ConfigElement; class TileMaps; /** * A tilemap maps the raw bytes in a map file to MapTiles. */ class TileMap { friend class TileMaps; private: Common::HashMap _tileMap; public: /** * Translates a raw index to a MapTile. */ MapTile translate(uint index); uint untranslate(MapTile &tile); }; class TileMaps : public Common::HashMap { private: /** * Loads a tile map which translates between tile indices and tile * names. Tile maps are useful to translate from dos tile indices to * xu4 tile ids. */ void load(const ConfigElement &tilemapConf); public: /** * Constructor */ TileMaps(); /** * Destructor */ ~TileMaps(); /** * Load all tilemaps from the specified xml file */ void loadAll(); /** * Delete all tilemaps */ void unloadAll(); /** * Returns the Tile index map with the specified name */ TileMap *get(Common::String name); }; extern TileMaps *g_tileMaps; } // End of namespace Ultima4 } // End of namespace Ultima #endif