/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef ULTIMA4_MAP_SHRINE_H
#define ULTIMA4_MAP_SHRINE_H
#include "ultima/ultima4/map/map.h"
#include "ultima/ultima4/filesys/savegame.h"
namespace Ultima {
namespace Ultima4 {
#define SHRINE_MEDITATION_INTERVAL 100
#define MEDITATION_MANTRAS_PER_CYCLE 16
class Shrine : public Map {
public:
Shrine();
~Shrine() override {}
// Methods
Common::String getName() override;
Virtue getVirtue() const;
Common::String getMantra() const;
void setVirtue(Virtue v);
void setMantra(const Common::String &mantra);
/**
* Enter the shrine
*/
void enter();
void enhancedSequence();
void meditationCycle();
void askMantra();
void eject();
void showVision(bool elevated);
// Properties
private:
Common::String _name;
Virtue _virtue;
Common::String _mantra;
};
class Shrines {
public:
int _cycles, _completedCycles;
Std::vector _advice;
public:
/**
* Constructor
*/
Shrines();
/**
* Destructor
*/
~Shrines();
/**
* Returns true if advice data has been loaded
*/
bool isAdviceLoaded() const {
return !_advice.empty();
}
/**
* Load advice
*/
void loadAdvice();
};
extern Shrines *g_shrines;
/**
* Returns true if the player can use the portal to the shrine
*/
bool shrineCanEnter(const Portal *p);
/**
* Returns true if 'map' points to a Shrine map
*/
bool isShrine(Map *punknown);
} // End of namespace Ultima4
} // End of namespace Ultima
#endif