/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_MAP_MAP_TILE_H #define ULTIMA4_MAP_MAP_TILE_H #include "ultima/ultima4/core/types.h" #include "ultima/ultima4/map/tile.h" namespace Ultima { namespace Ultima4 { /** * A MapTile is a specific instance of a Tile. */ class MapTile { public: MapTile() : _id(0), _frame(0), _freezeAnimation(false) { } MapTile(const TileId &i, byte f = 0) : _id(i), _frame(f), _freezeAnimation(false) { } TileId getId() const { return _id; } byte getFrame() const { return _frame; } bool getFreezeAnimation() const { return _freezeAnimation; } bool operator==(const MapTile &m) const { return _id == m._id; } bool operator==(const TileId &i) const { return _id == i; } bool operator!=(const MapTile &m) const { return _id != m._id; } bool operator!=(const TileId &i) const { return _id != i; } bool operator<(const MapTile &m) const { return _id < m._id; // for Std::less } /** * MapTile Class Implementation */ Direction getDirection() const; bool setDirection(Direction d); const Tile *getTileType() const; // Properties TileId _id; byte _frame; bool _freezeAnimation; }; } // End of namespace Ultima4 } // End of namespace Ultima #endif