/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_GFX_SCALE_H #define ULTIMA4_GFX_SCALE_H #include "ultima/ultima4/core/settings.h" #include "common/str.h" namespace Ultima { namespace Ultima4 { class Image; typedef Image *(*Scaler)(Image *src, int scale, int n); Scaler scalerGet(const Common::String &filter); int scaler3x(const Common::String &filter); } // End of namespace Ultima4 } // End of namespace Ultima #endif