/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef ULTIMA4_GAME_MOONGATE_H
#define ULTIMA4_GAME_MOONGATE_H
#include "ultima/ultima4/core/coords.h"
#include "common/hashmap.h"
namespace Ultima {
namespace Ultima4 {
class Moongates : public Common::HashMap {
public:
/**
* Constructor
*/
Moongates();
/**
* Destructor
*/
~Moongates();
void add(int phase, const Coords &coords);
const Coords *getGateCoordsForPhase(int phase);
bool findActiveGateAt(int trammel, int felucca, const Coords &src, Coords &dest);
bool isEntryToShrineOfSpirituality(int trammel, int felucca);
};
extern Moongates *g_moongates;
} // End of namespace Ultima4
} // End of namespace Ultima
#endif