/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_GAME_CODEX_H #define ULTIMA4_GAME_CODEX_H #include "common/array.h" namespace Ultima { namespace Ultima4 { enum CodexEjectCode { CODEX_EJECT_NO_3_PART_KEY, CODEX_EJECT_BAD_WOP, CODEX_EJECT_NO_FULL_PARTY, CODEX_EJECT_NO_FULL_AVATAR, CODEX_EJECT_HONESTY, CODEX_EJECT_COMPASSION, CODEX_EJECT_VALOR, CODEX_EJECT_JUSTICE, CODEX_EJECT_SACRIFICE, CODEX_EJECT_HONOR, CODEX_EJECT_SPIRITUALITY, CODEX_EJECT_HUMILITY, CODEX_EJECT_TRUTH, CODEX_EJECT_LOVE, CODEX_EJECT_COURAGE, CODEX_EJECT_BAD_INFINITY }; class Codex { private: Common::Array _virtueQuestions; Common::Array _endgameText1; Common::Array _endgameText2; private: /** * Initializes the Chamber of the Codex sequence (runs from codexStart()) */ int init(); /** * Frees all memory associated with the Codex sequence */ void deinit(); /** * Ejects you from the chamber of the codex (and the Abyss, for that matter) * with the correct message. */ void eject(CodexEjectCode code); /** * Handles entering the Word of Passage */ void handleWOP(const Common::String &word); /** * Handles naming of virtues in the Chamber of the Codex */ void handleVirtues(const Common::String &virtue); void handleInfinity(const Common::String &answer); /** * Pretty self-explanatory */ void impureThoughts(); /** * Key handlers */ static bool handleInfinityAnyKey(int key, void *data); static bool handleEndgameAnyKey(int key, void *data); public: /** * Constructor */ Codex(); /** * Destructor */ ~Codex(); /** * Begins the Chamber of the Codex sequence */ void start(); }; extern Codex *g_codex; } // End of namespace Ultima4 } // End of namespace Ultima #endif