/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_GAME_ARMOR_H #define ULTIMA4_GAME_ARMOR_H #include "ultima/ultima4/filesys/savegame.h" #include "ultima/shared/std/containers.h" #include "ultima/shared/std/string.h" namespace Ultima { namespace Ultima4 { class ConfigElement; class Armors; class Armor { friend class Armors; public: // Getters ArmorType getType() const { return _type; /**< Returns the ArmorType of the armor */ } const Common::String &getName() const { return _name; /**< Returns the name of the armor */ } int getDefense() const { return _defense; /**< Returns the defense value of the armor */ } /** Returns true if the class given can wear the armor */ bool canWear(ClassType klass) const { return _canUse & (1 << klass); } private: Armor(ArmorType armorType, const ConfigElement &conf); ArmorType _type; Common::String _name; byte _canUse; int _defense; //unsigned short _mask; }; class Armors : public Std::vector { private: void loadConf(); bool _confLoaded; public: /** * Constructor */ Armors(); /** * Destructor */ ~Armors(); /** * Returns armor by ArmorType. */ const Armor *get(ArmorType a); /** * Returns armor that has the given name */ const Armor *get(const Common::String &name); }; extern Armors *g_armors; } // End of namespace Ultima4 } // End of namespace Ultima #endif