/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_CORE_UTILS_H #define ULTIMA4_CORE_UTILS_H #include "ultima/ultima4/ultima4.h" #include "ultima/shared/std/containers.h" #include "common/savefile.h" #include "common/hash-str.h" namespace Ultima { namespace Ultima4 { extern void assertMsg(bool exp, const char *desc, ...); /* The AdjustValue functions used to be #define'd macros, but these are * evil for several reasons, *especially* when they contain multiple * statements, and have if statements in them. The macros did both. * See https://isocpp.org/wiki/faq/inline-functions#inline-vs-macros * for more information. */ inline void AdjustValueMax(int &v, int val, int max) { v += val; if (v > max) v = max; } inline void AdjustValueMin(int &v, int val, int min) { v += val; if (v < min) v = min; } inline void AdjustValue(int &v, int val, int max, int min) { v += val; if (v > max) v = max; if (v < min) v = min; } inline void AdjustValueMax(short &v, int val, int max) { v += val; if (v > max) v = max; } inline void AdjustValueMin(short &v, int val, int min) { v += val; if (v < min) v = min; } inline void AdjustValue(short &v, int val, int max, int min) { v += val; if (v > max) v = max; if (v < min) v = min; } inline void AdjustValueMax(unsigned short &v, int val, int max) { v += val; if (v > max) v = max; } inline void AdjustValueMin(unsigned short &v, int val, int min) { v += val; if (v < min) v = min; } inline void AdjustValue(unsigned short &v, int val, int max, int min) { v += val; if (v > max) v = max; if (v < min) v = min; } /** * Seed the random number generator. */ void xu4_srandom(); /** * Generate a random number between 0 and (upperRange - 1) */ int xu4_random(int upperval); /** * Trims whitespace from a Common::String * @param val The Common::String you are trimming * @param chars_to_trim A list of characters that will be trimmed */ Common::String &trim(Common::String &val, const Common::String &chars_to_trim = "\t\013\014 \n\r"); /** * Converts the Common::String to lowercase */ Common::String &lowercase(Common::String &val); /** * Converts the Common::String to uppercase */ Common::String &uppercase(Common::String &val); /** * Converts an integer value to a Common::String */ Common::String xu4_to_string(int val); /** * Splits a Common::String into substrings, divided by the charactars in * separators. Multiple adjacent separators are treated as one. */ Std::vector split(const Common::String &s, const Common::String &separators); } // End of namespace Ultima4 } // End of namespace Ultima #endif