/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/controllers/ztats_controller.h" #include "ultima/ultima4/events/event_handler.h" #include "ultima/ultima4/game/context.h" #include "ultima/ultima4/views/stats.h" #include "ultima/ultima4/ultima4.h" namespace Ultima { namespace Ultima4 { bool ZtatsController::keyPressed(int key) { switch (key) { case Common::KEYCODE_RETURN: keybinder(KEYBIND_ESCAPE); return true; case Common::KEYCODE_UP: case Common::KEYCODE_LEFT: g_context->_stats->prevItem(); return true; case Common::KEYCODE_DOWN: case Common::KEYCODE_RIGHT: g_context->_stats->nextItem(); return true; case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': if (g_ultima->_saveGame->_members >= key - '0') g_context->_stats->setView(StatsView(STATS_CHAR1 + key - '1')); return true; case '0': g_context->_stats->setView(StatsView(STATS_WEAPONS)); return true; default: return KeyHandler::defaultHandler(key, nullptr); } } void ZtatsController::keybinder(KeybindingAction action) { if (action == KEYBIND_ESCAPE) { g_context->_stats->setView(StatsView(STATS_PARTY_OVERVIEW)); doneWaiting(); } } } // End of namespace Ultima4 } // End of namespace Ultima