/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/controllers/menu_controller.h" #include "ultima/ultima4/events/event_handler.h" #include "ultima/ultima4/views/menu.h" #include "ultima/ultima4/views/textview.h" namespace Ultima { namespace Ultima4 { MenuController::MenuController(Menu *menu, TextView *view) : WaitableController(nullptr) { this->_menu = menu; this->_view = view; } void MenuController::setActive() { MetaEngine::setKeybindingMode(KBMODE_MENU); } void MenuController::keybinder(KeybindingAction action) { bool cursorOn = _view->getCursorEnabled(); if (cursorOn) _view->disableCursor(); switch (action) { case KEYBIND_UP: _menu->prev(); break; case KEYBIND_DOWN: _menu->next(); break; case KEYBIND_LEFT: case KEYBIND_RIGHT: case KEYBIND_INTERACT: { MenuEvent::Type menuAction = MenuEvent::ACTIVATE; if (action == KEYBIND_LEFT) menuAction = MenuEvent::DECREMENT; else if (action == KEYBIND_RIGHT) menuAction = MenuEvent::INCREMENT; _menu->activateItem(-1, menuAction); break; } default: break; } _menu->show(_view); if (cursorOn) _view->enableCursor(); _view->update(); if (_menu->getClosed()) doneWaiting(); } bool MenuController::keyPressed(int key) { bool handled = true; bool cursorOn = _view->getCursorEnabled(); if (cursorOn) _view->disableCursor(); handled = _menu->activateItemByShortcut(key, MenuEvent::ACTIVATE); _menu->show(_view); if (cursorOn) _view->enableCursor(); _view->update(); if (_menu->getClosed()) doneWaiting(); return handled; } bool MenuController::mousePressed(const Common::Point &mousePos) { bool cursorOn = _view->getCursorEnabled(); if (cursorOn) _view->disableCursor(); _menu->activateItemAtPos(_view, mousePos); _menu->show(_view); if (cursorOn) _view->enableCursor(); _view->update(); if (_menu->getClosed()) doneWaiting(); return true; } } // End of namespace Ultima4 } // End of namespace Ultima