/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_CONTROLLERS_KEY_HANDLER_CONTROLLER_H #define ULTIMA4_CONTROLLERS_KEY_HANDLER_CONTROLLER_H #include "ultima/ultima4/controllers/controller.h" namespace Ultima { namespace Ultima4 { /** * A class for handling keystrokes. */ class KeyHandler { public: virtual ~KeyHandler() {} /* Typedefs */ typedef bool (*Callback)(int, void *); /** Additional information to be passed as data param for read buffer key handler */ typedef struct ReadBuffer { int (*_handleBuffer)(Common::String *); Common::String *_buffer; int _bufferLen; int _screenX, _screenY; } ReadBuffer; /** Additional information to be passed as data param for get choice key handler */ typedef struct GetChoice { Common::String _choices; int (*_handleChoice)(int); } GetChoice; /* Constructors */ KeyHandler(Callback func, void *data = nullptr, bool asyncronous = true); /** * Handles any and all keystrokes. * Generally used to exit the application, switch applications, * minimize, maximize, etc. */ static bool globalHandler(int key); /* Static default key handler functions */ /** * A default key handler that should be valid everywhere */ static bool defaultHandler(int key, void *data); /** * A key handler that ignores keypresses */ static bool ignoreKeys(int key, void *data); /* Operators */ bool operator==(Callback cb) const; /* Member functions */ /** * Handles a keypress. * First it makes sure the key combination is not ignored * by the current key handler. Then, it passes the keypress * through the global key handler. If the global handler * does not process the keystroke, then the key handler * handles it itself by calling its handler callback function. */ bool handle(int key); /** * Returns true if the key or key combination is always ignored by xu4 */ virtual bool isKeyIgnored(int key); protected: Callback _handler; bool _async; void *_data; }; /** * A controller that wraps a keyhander function. Keyhandlers are * deprecated -- please use a controller instead. */ class KeyHandlerController : public Controller { public: KeyHandlerController(KeyHandler *handler); ~KeyHandlerController(); bool keyPressed(int key) override; KeyHandler *getKeyHandler(); private: KeyHandler *_handler; }; } // End of namespace Ultima4 } // End of namespace Ultima #endif