/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/controllers/controller.h" #include "ultima/ultima4/events/event_handler.h" #include "engines/engine.h" namespace Ultima { namespace Ultima4 { Controller::Controller(int timerInterval) { this->_timerInterval = timerInterval; } Controller::~Controller() { } bool Controller::notifyKeyPressed(int key) { bool processed = KeyHandler::globalHandler(key); if (!processed) processed = keyPressed(key); return processed; } bool Controller::notifyMousePress(const Common::Point &mousePos) { return mousePressed(mousePos); } int Controller::getTimerInterval() { return _timerInterval; } void Controller::setActive() { // By default, only the Escape action is turned on for controllers, // to allow the different sorts of input prompts to be aborted MetaEngine::setKeybindingMode(KBMODE_MINIMAL); } void Controller::timerFired() { } void Controller::timerCallback(void *data) { Controller *controller = static_cast(data); controller->timerFired(); } bool Controller::shouldQuit() const { return g_engine->shouldQuit(); } void Controller_startWait() { eventHandler->run(); eventHandler->setControllerDone(false); eventHandler->popController(); } void Controller_endWait() { eventHandler->setControllerDone(); } } // End of namespace Ultima4 } // End of namespace Ultima