/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/controllers/alpha_action_controller.h" #include "ultima/ultima4/events/event_handler.h" #include "ultima/ultima4/gfx/screen.h" namespace Ultima { namespace Ultima4 { bool AlphaActionController::keyPressed(int key) { if (Common::isLower(key)) key = toupper(key); if (key >= 'A' && key <= toupper(_lastValidLetter)) { _value = key - 'A'; doneWaiting(); } else { g_screen->screenMessage("\n%s", _prompt.c_str()); g_screen->update(); return KeyHandler::defaultHandler(key, nullptr); } return true; } void AlphaActionController::keybinder(KeybindingAction action) { if (action == KEYBIND_ESCAPE) { g_screen->screenMessage("\n"); _value = -1; doneWaiting(); } } int AlphaActionController::get(char lastValidLetter, const Common::String &prompt, EventHandler *eh) { if (!eh) eh = eventHandler; AlphaActionController ctrl(lastValidLetter, prompt); eh->pushController(&ctrl); return ctrl.waitFor(); } } // End of namespace Ultima4 } // End of namespace Ultima