/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_URBAN_PLAYER_H #define ULTIMA_ULTIMA1_URBAN_PLAYER_H #include "ultima/ultima1/widgets/person.h" namespace Ultima { namespace Ultima1 { namespace Widgets { /** * Specialized player class for within cities and castles */ class UrbanPlayer : public Person { private: /** * Checks for whether a princess has been saved from a castle being left */ bool isPrincessSaved() const; /** * Called for a princess being saved */ void princessSaved(); public: DECLARE_WIDGET(UrbanPlayer) /** * Constructor */ UrbanPlayer(Ultima1Game *game, Maps::MapBase *map) : Person(game, map, 18) {} /** * Moves to a given position * @param destPos Specified new position * @param dir Optional explicit direction to set. If not specified, * the direction will be set relative to the position moved from */ void moveTo(const Point &destPos, Shared::Maps::Direction dir = Shared::Maps::DIR_NONE) override; }; } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima #endif