/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/widgets/merchant_weapons.h" #include "ultima/ultima1/maps/map_city_castle.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/u1dialogs/weaponry.h" namespace Ultima { namespace Ultima1 { namespace Widgets { EMPTY_MESSAGE_MAP(MerchantWeapons, Merchant); void MerchantWeapons::get() { Maps::MapCastle *map = dynamic_cast(_map); assert(map); if (map->_getCounter > 0) { --map->_getCounter; findWeapon(false); } else { noKingsPermission(); } } void MerchantWeapons::steal() { findWeapon(true); } void MerchantWeapons::findWeapon(bool checkStealing) { Shared::Character &c = *_game->_party; if (!checkStealing || !checkCuaghtStealing()) { uint weaponNum = _game->getRandomNumber(1, 15); const char *weaponStr = _game->_res->WEAPON_NAMES_ARTICLE[weaponNum]; c._weapons[weaponNum]->incrQuantity(); addInfoMsg(""); addInfoMsg(Common::String::format(_game->_res->FIND, weaponStr)); } } void MerchantWeapons::talk() { U1Dialogs::Weaponry *dialog = new U1Dialogs::Weaponry(_game, _map->getMapStyle() - 2); dialog->show(); } } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima