/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U6GFX_GAME_VIEW_H #define ULTIMA_ULTIMA1_U6GFX_GAME_VIEW_H #include "ultima/shared/gfx/visual_container.h" namespace Ultima { namespace Shared { class Info; class ViewportDungeon; } // End of namespace Shared } // End of namespace Ultima namespace Ultima { namespace Shared { namespace Actions { class Action; } // End of namespace Actions } // End of namespace Shared } // End of namespace Ultima namespace Ultima { namespace Ultima1 { namespace U1Gfx { class Status; } // End of namespace U1Gfx } // End of namespace Ultima1 } // End of namespace Ultima namespace Ultima { namespace Ultima1 { namespace U6Gfx { using Shared::CKeypressMsg; /** * This class implements a standard view screen that shows a status and log area, as well as either * a map or dungeon view covering the bulk of the screen */ class GameView : public Shared::Gfx::VisualContainer { /** * Simple class encapsulating the logic for drawing the Ultima 6 scroll onto a surface */ class Scroll : private Graphics::ManagedSurface { public: /** * Constructor */ Scroll(); /** * Draw a scroll of a given size */ void draw(Graphics::ManagedSurface &dest, const Common::Rect &r); }; DECLARE_MESSAGE_MAP; bool KeypressMsg(CKeypressMsg *msg); private: Shared::Info *_info; U1Gfx::Status *_status; // Shared::ViewportDungeon *_viewportDungeon; Shared::Actions::Action *_actions[4]; Graphics::ManagedSurface _background; private: /** * Sets up the background for the screen by adapting the Ultima 6 game background to fit the * asthetics needed for Ultima 1 */ void loadBackground(); public: CLASSDEF; GameView(Shared::TreeItem *parent = nullptr); ~GameView() override; /** * Draw the game screen */ void draw() override; }; } // End of namespace U6Gfx } // End of namespace Shared } // End of namespace Ultima #endif