/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U1DIALOGS_WEAPONRY_H #define ULTIMA_ULTIMA1_U1DIALOGS_WEAPONRY_H #include "ultima/ultima1/u1dialogs/buy_sell_dialog.h" namespace Ultima { namespace Ultima1 { namespace U1Dialogs { /** * Implements the buy/sell dialog for grocers */ class Weaponry : public BuySellDialog { DECLARE_MESSAGE_MAP; bool CharacterInputMsg(CCharacterInputMsg *msg) override; private: // uint _weaponryNum; uint _startIndex, _endIndex; private: /** * Draws the Buy dialog content */ void drawBuy(); /** * Draws the Sell dialog content */ void drawSell(); protected: /** * Set the mode */ void setMode(BuySell mode) override; public: CLASSDEF; /** * Constructor */ Weaponry(Ultima1Game *game, int weaponryNum); /** * Draws the visual item on the screen */ void draw() override; }; } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima #endif