/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U1DIALOGS_STATS_H #define ULTIMA_ULTIMA1_U1DIALOGS_STATS_H #include "ultima/ultima1/u1dialogs/full_screen_dialog.h" #include "common/array.h" namespace Ultima { namespace Ultima1 { namespace U1Dialogs { using Shared::CShowMsg; using Shared::CCharacterInputMsg; /** * Implements the stats/inventory dialog */ class Stats : public FullScreenDialog { DECLARE_MESSAGE_MAP; bool ShowMsg(CShowMsg *msg); bool CharacterInputMsg(CCharacterInputMsg *msg); public: /** * Contains the data for a single stat entry to display */ struct StatEntry { Common::String _line; byte _color; StatEntry() : _color(0) {} StatEntry(const Common::String &line, byte color) : _line(line), _color(color) {} }; /** * Format a name/value text with dots between them * @param name Stat/item name * @param value The value/quantity * @returns The formatted display of name dots value */ static Common::String formatStat(const char *name, uint value); private: Common::Array _stats; uint _startingIndex; private: /** * Loads the list of stats to display into an array */ void load(); /** * Add a range of values into the stats list * @param names Stat names * @param values Values * @param start Starting index * @param end Ending index * @param equippedIndex Equipped item index, if applicable * @param row Starting text row * @returns Ending text row */ void addStats(const char *const *names, const uint *values, int start, int end, int equippedIndex = -1); public: CLASSDEF; /** * Constructor */ Stats(Ultima1Game *game) : FullScreenDialog(game), _startingIndex(0) { load(); } /** * Draws the visual item on the screen */ void draw() override; }; } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima #endif