/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U1DIALOGS_DIALOG_H #define ULTIMA_ULTIMA1_U1DIALOGS_DIALOG_H #include "ultima/shared/gfx/popup.h" #include "ultima/shared/gfx/character_input.h" #include "ultima/shared/core/str.h" namespace Ultima { namespace Ultima1 { class Ultima1Game; namespace Maps { class Ultima1Map; } namespace U1Dialogs { /** * Base class for Ultima 1 popup dialogs */ class Dialog : public Shared::Gfx::Popup { protected: Ultima1Game *_game; Common::String _prompt; protected: /** * Jumps up through the parents to find the root game */ Ultima1Game *getGame() { return _game; } /** * Return the game's map */ Maps::Ultima1Map *getMap(); /** * Adds a text string to the info area * @param text Text to add * @param newLine Whether to apply a newline at the end * @param replaceLine If true, replaces the current last line */ void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false); /** * Prompts for a keypress */ void getKeypress(); /** * Prompts for an input */ void getInput(bool isNumeric = true, size_t maxCharacters = 4); /** * Write a text line to the dialog */ void centerText(const Common::String &line, int yp); /** * Write a text line to the dialog */ void centerText(const Shared::StringArray &lines, int yp); public: /** * Constructor */ Dialog(Ultima1Game *game); /** * Draws the visual item on the screen */ void draw() override; /** * Hide the dialog */ void hide() override; }; } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima #endif