/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U1DIALOGS_BUY_SELL_DIALOG_H #define ULTIMA_ULTIMA1_U1DIALOGS_BUY_SELL_DIALOG_H #include "ultima/ultima1/u1dialogs/dialog.h" #include "ultima/shared/gfx/character_input.h" namespace Ultima { namespace Ultima1 { namespace U1Dialogs { #define DIALOG_CLOSE_DELAY 50 enum BuySell { SELECT, BUY, SELL, SOLD, CANT_AFFORD, DONE }; using Shared::CShowMsg; using Shared::CFrameMsg; using Shared::CCharacterInputMsg; /** * Secondary base class for dialogs that have display for buying and selling */ class BuySellDialog : public Dialog { DECLARE_MESSAGE_MAP; bool ShowMsg(CShowMsg *msg); bool FrameMsg(CFrameMsg *msg); virtual bool CharacterInputMsg(CCharacterInputMsg *msg); private: Shared::Gfx::CharacterInput _charInput; protected: BuySell _mode; Common::String _title; uint _closeCounter; protected: /** * Constructor */ BuySellDialog(Ultima1Game *game, const Common::String &title); /** * Nothing selected */ void nothing(); /** * Set the mode */ virtual void setMode(BuySell mode); /** * Switches the dialog to displaying sold */ void showSold() { setMode(SOLD); } /** * Switches the dialog to displaying a can't afford message */ void cantAfford() { setMode(CANT_AFFORD); } /** * Sets the dialog to close after a brief pause */ void closeShortly() { _closeCounter = 3 * DIALOG_CLOSE_DELAY; } public: CLASSDEF; /** * Draws the visual item on the screen */ void draw() override; }; } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima #endif