/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/spells/prayer.h" #include "ultima/ultima1/game.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/widgets/overworld_monster.h" namespace Ultima { namespace Ultima1 { namespace Spells { Prayer::Prayer(Ultima1Game *game, Character *c) : Spell(game, c, SPELL_PRAYER) { _quantity = 0xffff; // Prayer has unlimited uses } void Prayer::cast(Maps::MapBase *map) { Shared::Character &c = *_game->_party; addInfoMsg(""); addInfoMsg(_game->_res->SPELL_PHRASES[0], false); bool flag = false; if (c._hitPoints < 15) { // Add hit points c._hitPoints = 15; addInfoMsg(Common::String::format(" %s", _game->_res->SPELL_PHRASES[11])); _game->playFX(5); flag = true; } else if (c._food < 15) { // Add food c._food = 15; addInfoMsg(Common::String::format(" %s", _game->_res->SPELL_PHRASES[11])); _game->playFX(5); flag = true; } else if (_game->getRandomNumber(1, 100) < 25) { for (uint idx = 0; idx < map->_widgets.size(); ++idx) { Widgets::OverworldMonster *monster = dynamic_cast(map->_widgets[idx].get()); if (monster && monster->attackDistance() != 0) { map->removeWidget(monster); addInfoMsg(_game->_res->MONSTER_REMOVED); flag = true; break; } } } if (flag) { addInfoMsg(_game->_res->NO_EFFECT); _game->playFX(6); } _game->endOfTurn(); } void Prayer::dungeonCast(Maps::MapDungeon *map) { addInfoMsg(""); addInfoMsg(_game->_res->SPELL_PHRASES[0]); // When cast within the dungeon, cast a random spell without cost SpellId spellId = (SpellId)_game->getRandomNumber(SPELL_OPEN, SPELL_KILL); if (spellId == SPELL_STEAL) spellId = SPELL_LADDER_DOWN; const Shared::Character &c = *_game->_party; static_cast(c._spells[spellId])->dungeonCast(map); } } // End of namespace Spells } // End of namespace Ultima1 } // End of namespace Ultima