/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U1DIALOGS_OPEN_UNLOCK_H #define ULTIMA_ULTIMA1_U1DIALOGS_OPEN_UNLOCK_H #include "ultima/ultima1/spells/spell.h" #include "ultima/ultima1/widgets/dungeon_item.h" namespace Ultima { namespace Ultima1 { namespace Spells { /** * Open/unlock common spell base class */ class OpenUnlock : public Spell { private: /** * Open a given widget */ void openItem(Maps::MapDungeon *map, Widgets::DungeonItem *item); public: /** * Constructor */ OpenUnlock(Ultima1Game *game, Character *c, SpellId spellId) : Spell(game, c, spellId) {} /** * Cast the spell within dungeons */ void dungeonCast(Maps::MapDungeon *map) override; }; /** * Open spell */ class Open : public OpenUnlock { public: /** * Constructor */ Open(Ultima1Game *game, Character *c) : OpenUnlock(game, c, SPELL_OPEN) {} }; /** * Open spell */ class Unlock : public OpenUnlock { public: /** * Constructor */ Unlock(Ultima1Game *game, Character *c) : OpenUnlock(game, c, SPELL_UNLOCK) {} }; } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima #endif