/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima1/spells/open_unlock.h"
#include "ultima/ultima1/game.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/maps/map_tile.h"
#include "ultima/ultima1/widgets/dungeon_item.h"
namespace Ultima {
namespace Ultima1 {
namespace Spells {
void OpenUnlock::dungeonCast(Maps::MapDungeon *map) {
Maps::U1MapTile tile;
map->getTileAt(map->getPosition(), &tile);
Widgets::DungeonItem *item = dynamic_cast(tile._widget);
if (item) {
addInfoMsg(item->_name, false);
openItem(map, item);
_game->endOfTurn();
} else {
Spell::dungeonCast(map);
}
}
void OpenUnlock::openItem(Maps::MapDungeon *map, Widgets::DungeonItem *item) {
// Say opened, and remove the coffin/chest
map->removeWidget(item);
addInfoMsg(Common::String::format(" %s", _game->_res->OPENED));
addInfoMsg(_game->_res->THOU_DOST_FIND, false);
uint coins = _game->getRandomNumber(3, map->getLevel() * map->getLevel() + 9);
_game->giveTreasure(coins, 0);
}
} // End of namespace Spells
} // End of namespace Ultima1
} // End of namespace Ultima