/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_MAPS_MAP_H #define ULTIMA_ULTIMA1_MAPS_MAP_H #include "ultima/shared/maps/map.h" #include "ultima/shared/maps/map_widget.h" #include "ultima/ultima1/maps/map_base.h" namespace Ultima { namespace Ultima1 { class Ultima1Game; namespace Maps { enum MapType { MAP_OVERWORLD = 0, MAP_CITY = 1, MAP_CASTLE = 2, MAP_DUNGEON = 3, MAP_UNKNOWN = 4 }; enum MapIdent { MAPID_OVERWORLD = 0 }; class Ultima1Map; class MapCity; class MapCastle; class MapDungeon; class MapOverworld; /** * Used to hold the total number of tiles surrounding location entrances */ struct SurroundingTotals { uint _water; uint _grass; uint _woods; /** * Constructor */ SurroundingTotals() : _water(0), _grass(0), _woods(0) {} /** * Loads the totals from a passed map */ void load(Ultima1Map *map); }; /** * Ultima 1 map manager */ class Ultima1Map : public Shared::Maps::Map { private: // Ultima1Game *_game; MapCity *_mapCity; MapCastle *_mapCastle; MapDungeon *_mapDungeon; MapOverworld *_mapOverworld; public: MapType _mapType; // Type of map Point _worldPos; // Point in the world map, updated when entering locations uint _moveCounter; // Movement counter public: /** * Constructor */ Ultima1Map(Ultima1Game *game); /** * Destructor */ ~Ultima1Map() override; /** * Clears all map data */ void clear() override; /** * Load a given map */ void load(Shared::Maps::MapId mapId) override; /** * Handles loading and saving the map's data */ void synchronize(Common::Serializer &s) override; /** * Action pass-throughs */ #define PASS_METHOD(NAME) void NAME() { static_cast(_mapArea)->NAME(); } PASS_METHOD(board) PASS_METHOD(cast) PASS_METHOD(drop) PASS_METHOD(enter) PASS_METHOD(get) PASS_METHOD(hyperjump) PASS_METHOD(inform) PASS_METHOD(climb) PASS_METHOD(open) PASS_METHOD(steal) PASS_METHOD(talk) PASS_METHOD(unlock) PASS_METHOD(view) PASS_METHOD(disembark) void attack(int direction, int effectId) { static_cast(_mapArea)->attack(direction, effectId); } /** * Handles dropping an amount of coins */ void dropCoins(uint amount); /** * Returns the overworld map */ MapOverworld *getOverworldMap() { return _mapOverworld; } }; } // End of namespace Maps } // End of namespace Ultima1 } // End of namespace Ultima #endif