/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_GAME_H #define ULTIMA_ULTIMA1_GAME_H #include "ultima/shared/early/game.h" #include "ultima/shared/gfx/visual_container.h" #include "ultima/ultima1/core/quests.h" namespace Ultima { namespace Ultima1 { enum VideoMode { VIDEOMODE_EGA = 0, VIDEOMODE_VGA = 1 }; enum CharacterClass { CLASS_FIGHTER = 0, CLASS_CLERIC = 1, CLASS_WIZARD = 2, CLASS_THIEF = 3 }; class GameResources; class Ultima1Game : public Shared::Game { DECLARE_MESSAGE_MAP; public: GameResources *_res; Shared::Gfx::VisualItem *_gameView; Shared::Gfx::VisualItem *_titleView; Shared::Gfx::VisualItem *_charGenView; uint _gems[4]; Quests _quests; public: CLASSDEF; Ultima1Game(); ~Ultima1Game() override; /** * Handles loading and saving games */ void synchronize(Common::Serializer &s) override; /** * Returns true if the current video mode is VGA */ bool isVGA() const override { return _videoMode == VIDEOMODE_VGA; } /** * Called when the game starts */ void starting(bool isLoading) override; /** * Returns true if the game can currently be saved */ bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override; /** * Give some treasure */ void giveTreasure(int coins, int v2); }; } // End of namespace Ultima1 } // End of namespace Ultima #endif