/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/actions/ready.h" #include "ultima/ultima1/u1dialogs/ready.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/game.h" namespace Ultima { namespace Ultima1 { namespace Actions { BEGIN_MESSAGE_MAP(Ready, Action) ON_MESSAGE(ReadyMsg) END_MESSAGE_MAP() bool Ready::ReadyMsg(CReadyMsg *msg) { Ultima1Game *game = static_cast(getGame()); addInfoMsg(game->_res->ACTION_NAMES[17], false); U1Dialogs::Ready *dialog = new U1Dialogs::Ready(game); dialog->show(); return true; } } // End of namespace Actions } // End of namespace Ultima1 } // End of namespace Ultima