/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/actions/move.h" #include "ultima/ultima1/game.h" #include "ultima/ultima1/maps/map.h" #include "ultima/ultima1/widgets/transport.h" #include "ultima/ultima1/core/resources.h" namespace Ultima { namespace Ultima1 { namespace Actions { BEGIN_MESSAGE_MAP(Move, Action) ON_MESSAGE(MoveMsg) END_MESSAGE_MAP() bool Move::MoveMsg(CMoveMsg *msg) { Maps::Ultima1Map *map = getMap(); if (map->_mapType == Maps::MAP_DUNGEON) { switch (msg->_direction) { case Shared::Maps::DIR_LEFT: dungeonTurnLeft(); break; case Shared::Maps::DIR_RIGHT: dungeonTurnRight(); break; case Shared::Maps::DIR_DOWN: dungeonTurnAround(); break; case Shared::Maps::DIR_UP: dungeonMoveForward(); break; } } else { Shared::Maps::MapWidget *player = map->getPlayerWidget(); assert(player); // Figure out the new position Point delta; switch (msg->_direction) { case Shared::Maps::DIR_WEST: delta = Point(-1, 0); break; case Shared::Maps::DIR_EAST: delta = Point(1, 0); break; case Shared::Maps::DIR_NORTH: delta = Point(0, -1); break; case Shared::Maps::DIR_SOUTH: delta = Point(0, 1); break; } // Check if the player's widget type can move to the new position Point newPos = map->getDeltaPosition(delta); if (player->canMoveTo(newPos) == Shared::Maps::MapWidget::YES) { // Shift the viewport map->shiftViewport(delta); // Move to the new position player->moveTo(newPos); addInfoMsg(getRes()->DIRECTION_NAMES[msg->_direction - 1]); } else { // Nope, so show a blocked message addInfoMsg(getRes()->BLOCKED); playFX(1); } } endOfTurn(); return true; } void Move::dungeonTurnLeft() { Maps::Ultima1Map *map = getMap(); switch (map->getDirection()) { case Shared::Maps::DIR_LEFT: map->setDirection(Shared::Maps::DIR_DOWN); break; case Shared::Maps::DIR_RIGHT: map->setDirection(Shared::Maps::DIR_UP); break; case Shared::Maps::DIR_DOWN: map->setDirection(Shared::Maps::DIR_RIGHT); break; case Shared::Maps::DIR_UP: map->setDirection(Shared::Maps::DIR_LEFT); break; default: break; } addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_LEFT - 1]); } void Move::dungeonTurnRight() { Maps::Ultima1Map *map = getMap(); switch (map->getDirection()) { case Shared::Maps::DIR_LEFT: map->setDirection(Shared::Maps::DIR_UP); break; case Shared::Maps::DIR_RIGHT: map->setDirection(Shared::Maps::DIR_DOWN); break; case Shared::Maps::DIR_DOWN: map->setDirection(Shared::Maps::DIR_LEFT); break; case Shared::Maps::DIR_UP: map->setDirection(Shared::Maps::DIR_RIGHT); break; default: break; } addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_RIGHT - 1]); } void Move::dungeonTurnAround() { Maps::Ultima1Map *map = getMap(); switch (map->getDirection()) { case Shared::Maps::DIR_LEFT: map->setDirection(Shared::Maps::DIR_RIGHT); break; case Shared::Maps::DIR_RIGHT: map->setDirection(Shared::Maps::DIR_LEFT); break; case Shared::Maps::DIR_DOWN: map->setDirection(Shared::Maps::DIR_UP); break; case Shared::Maps::DIR_UP: map->setDirection(Shared::Maps::DIR_DOWN); break; default: break; } addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_DOWN - 1]); } void Move::dungeonMoveForward() { Maps::Ultima1Map *map = getMap(); Point delta = map->getDirectionDelta(); Shared::Maps::MapWidget *player = map->getPlayerWidget(); assert(player); if (player->canMoveTo(map->getPosition() + delta) != Shared::Maps::MapWidget::NO) { map->setPosition(map->getPosition() + delta); } else { playFX(0); } addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_UP - 1]); } } // End of namespace Actions } // End of namespace Ultima1 } // End of namespace Ultima