/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA0_VIEWS_INTRO_H #define ULTIMA0_VIEWS_INTRO_H #include "ultima/ultima0/views/view.h" namespace Ultima { namespace Ultima0 { namespace Views { class Intro : public View { private: int _page = 0; void nextPage(); public: Intro() : View("Intro") {} ~Intro() override {} bool msgFocus(const FocusMessage &msg) override; void draw() override; bool msgKeypress(const KeypressMessage &msg) override { nextPage(); return true; } bool msgMouseDown(const MouseDownMessage &msg) override { nextPage(); return true; } bool msgAction(const ActionMessage &msg) override { nextPage(); return true; } }; } // namespace Views } // namespace Ultima0 } // namespace Ultima #endif