/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA0_VIEWS_INFO_H #define ULTIMA0_VIEWS_INFO_H #include "ultima/ultima0/views/view.h" #include "ultima/ultima0/data/data.h" namespace Ultima { namespace Ultima0 { namespace Views { class Info : public View { class InfoObject : public UIElement { public: Common::String _text; int _id; public: InfoObject(Info *parent, const Common::Point &pt, int id, const Common::String &text); void draw() override; bool msgMouseDown(const MouseDownMessage &msg) override; }; private: InfoObject _options[6] = { InfoObject(this, Common::Point(26, 4), 0, OBJECT_INFO[0]._name), InfoObject(this, Common::Point(26, 5), 1, OBJECT_INFO[1]._name), InfoObject(this, Common::Point(26, 6), 2, OBJECT_INFO[2]._name), InfoObject(this, Common::Point(26, 7), 3, OBJECT_INFO[3]._name), InfoObject(this, Common::Point(26, 8), 4, OBJECT_INFO[4]._name), InfoObject(this, Common::Point(26, 9), 5, OBJECT_INFO[5]._name) }; protected: virtual void selectObject(int item) { } virtual void leave(); public: Info(const char *viewName = "Info"); ~Info() override {} bool msgFocus(const FocusMessage &msg) override; bool msgUnfocus(const UnfocusMessage &msg) override; void draw() override; bool msgAction(const ActionMessage &msg) override; bool msgGame(const GameMessage &msg) override; }; } // namespace Views } // namespace Ultima0 } // namespace Ultima #endif